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Add auto keyframes to all bones feature in mesh editor
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Aniketos Offline
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Post: #1
Add auto keyframes to all bones feature in mesh editor
Right now to make sure the animations are smoothed correctly in the engine I need to select every individual bone and right click it. This is very tedious as I have 67 bones doing this for every animation just wastes SOOOOOO much time.

Can you add a button or something that would auto select all bones and give them 1 animation frame? Or just something so you can select them all and then lets say right click to give them the animation frame.

Never take life seriously. Nobody gets out alive anyway.
08-26-2010 12:21 AM
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llynx Offline
Member

Post: #2
RE: Add auto keyframes to all bones feature in mesh editor
Multiple bone selection would be useful.
(This post was last modified: 08-26-2010 11:10 PM by llynx.)
08-26-2010 06:50 AM
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Masterxilo Offline
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Post: #3
RE: Add auto keyframes to all bones feature in mesh editor
++
08-26-2010 09:25 PM
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Qbound Offline
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Post: #4
RE: Add auto keyframes to all bones feature in mesh editor
i second that too.
08-26-2010 09:30 PM
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Esenthel Offline
Administrator

Post: #5
RE: Add auto keyframes to all bones feature in mesh editor
adding empty orientation keyframe to all bones will be available in next release
08-26-2010 10:41 PM
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Aniketos Offline
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Post: #6
RE: Add auto keyframes to all bones feature in mesh editor
Nice tnx grin

Never take life seriously. Nobody gets out alive anyway.
08-26-2010 11:39 PM
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Dynad Offline
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Post: #7
RE: Add auto keyframes to all bones feature in mesh editor
Awesome Grzegorz smile

There is always evil somewhere, you just have to look for it properly.
08-27-2010 01:35 AM
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