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Physx
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Yurci Offline
Member

Post: #1
Physx
Hey Esenthel. I have nice article for you : http://pclab.pl/art42262.html (WARNING ! it's polish article)

Why i make new thread ?
I'm wondering, that EE use GPU physx or CPU physx.
There is something about APEX too.

For curious:
Article is about Nvidia physx. Short description about used gadgets. And gameplay films from games with used physx. And Benchmarks.

C'ya =]
(This post was last modified: 09-11-2010 09:28 AM by Yurci.)
09-11-2010 09:09 AM
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Esenthel Offline
Administrator

Post: #2
RE: Physx
attempting to create physx in hardware is specified in Physics.create ( ..Bool hw..)
if it's not available then cpu will be created
09-11-2010 11:52 AM
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baphomeh Offline
Member

Post: #3
RE: Physx
saw your post in other thread. yeah no rush on apex. i have a few cities to build as it is, i wouldnt mind not having to worry about the destructibles right this second.
(This post was last modified: 01-24-2011 08:35 PM by baphomeh.)
01-20-2011 03:25 PM
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baphomeh Offline
Member

Post: #4
RE: Physx
yummy.. APEX Beta 1.0 available (includes tools and SDK for Clothing and Destruction)
04-14-2011 04:34 PM
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Esenthel Offline
Administrator

Post: #5
RE: Physx
yeah, thanks, I saw that, but still dont have time to check this
04-14-2011 06:09 PM
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Driklyn Offline
Member

Post: #6
RE: Physx
Finally in beta!
04-14-2011 11:10 PM
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baphomeh Offline
Member

Post: #7
RE: Physx
totally (not really) off subject.. but the thing i loved most about the Samaritan Demo (which, btw I am sad no sources included) for UDK was the smoke/particles (which is a module not released yet on UDK.. doh!)
04-15-2011 08:46 PM
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