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Woody3D Tree Engine
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sivan Offline
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Post: #16
RE: Woody3D Tree Engine
a lot of tree maker tools are for high poly purposes... if you need a low poly free tool, I can recommend tree[d] http://www.frecle.net/index.php?show=treed.about having .x and .obj export (as I remember leaf backfaces are not textured), and another cheap thing is TreeMagikG3 http://www.thegamecreators.com/?m=view_product&id=2087 which is easy and fast to use, but you have to be skilful to get something really nice by it.
and there is a free 3DSMax plugin called Branches http://homepage.ntlworld.com/andrew.beyn...index.htm, it works but I tested only a little until now. Requires free registration.
04-17-2012 03:39 PM
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runewake2 Offline
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Post: #17
RE: Woody3D Tree Engine
Cool, tree[d] looks promising.
04-17-2012 07:35 PM
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dylantan Offline
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Post: #18
RE: Woody3D Tree Engine
we did tried out tree[d] as it looked promising but they have not been updating the application for a long time and this same goes with Woody3D. Woody3D is surprising dead and have not seen any update 2011. All inquiry went unanswered.

If you have a bit of cash to spare, you could look into ready made vegetations and as such is Dexsoft-games.com vegetation. Its pretty well done and we got a bulk purchase discount from them a week ago. I reckon its worth it and they have most of the stuff ready to be use in the game. A real time saver.
04-18-2012 02:47 AM
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sivan Offline
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Post: #19
RE: Woody3D Tree Engine
it depends on what poly count is required, how many lods you need, and how much money you have to spend smile
04-18-2012 06:51 AM
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Daniel Mewes Offline
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Post: #20
RE: Woody3D Tree Engine
Thanks for the link Dylantan. I've seen this shop some time ago, but could not find it again. For my team it's the perfect solution at the moment I think, can buy some models from time to time while developing. In my opinion they have fair and affordable prices.
04-20-2012 09:14 AM
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dylantan Offline
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Post: #21
RE: Woody3D Tree Engine
(04-20-2012 09:14 AM)Daniel Mewes Wrote:  Thanks for the link Dylantan. I've seen this shop some time ago, but could not find it again. For my team it's the perfect solution at the moment I think, can buy some models from time to time while developing. In my opinion they have fair and affordable prices.

You are most welcome Daniel. Another thing is that I reckon you should do is ask for discount if you plan to buy many (more than 3 that is). The owner of Dexsoft are pretty generous but having said this, we got to remember that their models are already made-product, which mean they make once and sell it many. Therefore (call me cheapskate) but I think it its fair for us to ask for discount plus their pricing is in Euro.

Another alternative would be Arteria3D (arteria3d.corecommerce.com). Again if you really like their product, email the owner, and ask for discount, he is also very generous person.

Good luck to you and your team. All the best and looking forward to your showcase smile
04-20-2012 12:34 PM
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Tottel Offline
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Post: #22
RE: Woody3D Tree Engine
I would recommend Pure3d. They have a great collection of vegetation.

shop.pure3d.de/
(This post was last modified: 04-21-2012 07:34 AM by Tottel.)
04-21-2012 07:32 AM
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Daniel Mewes Offline
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Post: #23
RE: Woody3D Tree Engine
Thanks @dylantan and Tottel, those two shops looks also very interesting.
Pure3D has some very nice trees!
04-24-2012 09:17 AM
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Daniel Mewes Offline
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Post: #24
RE: Woody3D Tree Engine
Yesterday I was just looking for some stuff in the world wide web again and I just landed again at the homepage of Woody3D and decided to contact them about Woody3D and it's further development. Today I recieved this answer:

Quote:Hi Daniel,

The other project I've been working on will be released in the next week or so. After that I'll be making some announcements about Woody3D.

There is plenty going on in the background, just not a lot publicly.

Regards,
Neil

I hope there will be good news in the next few weeks about Woody3D and it's development. Just wanted to inform other interested people here ;-) He will keep me up to date per mail when "things start moving on again".
05-24-2012 05:13 PM
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Tottel Offline
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Post: #25
RE: Woody3D Tree Engine
Thanks for the heads-up. smile
05-24-2012 05:43 PM
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Daniel Mewes Offline
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Post: #26
RE: Woody3D Tree Engine
I've got no more answer from the developer, but it seems that they canceled Woody3D. It's a pitty...

http://woody3d.com/home/
08-14-2012 12:58 PM
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sivan Offline
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Post: #27
RE: Woody3D Tree Engine
you can try TreeIT instead, it exports .X which is imported fine by EE, keeping leaf normals too (the only other format is .dbo) http://www.evolved-software.com/treeit/treeit
moreover it has very good lod management beside other well customizable options.
(This post was last modified: 08-14-2012 01:10 PM by sivan.)
08-14-2012 01:09 PM
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nicorbeau Offline
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Post: #28
RE: Woody3D Tree Engine
(08-14-2012 01:09 PM)sivan Wrote:  you can try TreeIT instead, it exports .X which is imported fine by EE, keeping leaf normals too (the only other format is .dbo) http://www.evolved-software.com/treeit/treeit
moreover it has very good lod management beside other well customizable options.
import in *.X with animation leaf ?


Thx wink
08-15-2012 05:03 PM
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Shatterstar Offline
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Post: #29
RE: Woody3D Tree Engine
i have the solutions to your problems for making trees.
its called Tree D. http://www.frecle.net/index.php?show=treed.about
you can export it as an OBJ file and then import that model into esenthel. also it allows you to make high polygon trees. mostly good for maple trees, but not good for making evergreen trees.

for your evergreen trees and pine trees, blender is good if you download this addon.
http://blendernewbies.blogspot.com/2007/...-gen3.html
its better than blender's other plugin called Lsystem, but a little harder to learn. you can make high poly evergreen and pine trees with it. and save as OBJ to import. I hope I have helped.
08-15-2012 11:47 PM
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sivan Offline
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Post: #30
RE: Woody3D Tree Engine
(08-15-2012 05:03 PM)nicorbeau Wrote:  import in *.X with animation leaf ?
Thx wink
no amin leaf. and it's always better to apply a shader for that purpose. billboard leaves are only for .dbo i.e. dark basic pro, and also requires a shader.
I think Tree[d] has more limited functionality than TreeIT, but free. TreeIT is about 15 EUR.
(This post was last modified: 08-17-2012 08:32 AM by sivan.)
08-17-2012 08:31 AM
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