I'm having a reeeeeeaaallly hard time with the new material editor. I'm doing each part as usual but for whatever crazy reason it keeps saving the textures as the same thing. Even though i have different textures assigned to each part, for some reason it saves whatever texture I used last for all of them.
I select a part, check the box to have only that part showing, bring up the material editor, click on the part which brings its material up in the material editor. I click on New. I drag and drop the .jpg onto it and click on Set. It applies it to the part and shows the material name as being " ". Then normally I would go to File-->Save and save it as a material file but it doesn't offer this anymore so I click on Overwrite and type in a whole new name (because overwriting the actual material files wasn't working either) like "leaf" so it saves it as leaf.mtrl. When you click on the part it says it has leaf.mtrl on it. Then I go the the next part-the tree trunk-and follow the same procedure and save it as "bark" but when I do this it changes leaf. mtrl to the bark material.
As soon as I'm done, I close the material editor and uncheck the box to allow all parts to show and this is what I get-the leaves have now changed to the bark2 material:
I've been messing with it all day and it's driving me crazy. Please, please bring back the old save method where you can manually save a material file instead of offering only the overwrite. I've wasted an entire day of work trying to get it to put bark on my tree trunks and leaves on my leaves.
Here are screenies:
Here I have selected a part and applied the leafy .jpg to it and clicked on Overwrite and saved it as leaf. You can see it is applied to the part and it is saved onto the part as leaf.mtrl in this pic.
As soon as I'm done, I close the material editor and uncheck the box in the UI to allow the entire model to display and you can see all of the leaves have the leaf texture, as well as the tree trunk.
Here you can see I've selected the trunk, and you can see the material on it is called bark2.mtrl
Here I've selected the tree trunk, opened the material editor, clicked on the trunk, selected New in the material editor, drag+dropped the bark .jpg into the material editor, clicked on Set. You can see by the "Name" that it has no name since it is a new material (it says Name:""). I clicked on Overwrite and saved it as bark2.mtrl (this is the picture at the bottom shown as the attachment)
However, you can see here that when you select a leaf it clearly shows that it still has the leaf.mtrl attached to it. Yet I never touched it while changing the bark texture. I'll post that pic in the next post
here's the final picture showing the bark texture with the leaf.mtrl extension.
So I'm guessing that when I click overwrite it overwrites the material it has on it automatically? Then opens a save window? I would like the option to be able to save manually as we had before.
I even tried setting them without clicking overwrite and it still changes the material to the entire mesh