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Why does this happen sometimes ?
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Sarora Offline
Member

Post: #1
Why does this happen sometimes ?
Image says a thousand words (i think)

Inside game client application (its a dark map).
[Image: terrError01.jpg]

Inside editor (play mode)
[Image: terrError02.jpg]

How/why does the boxed painting happen ?, it only happens rarely, but it would be nice to know why so i can avoid it smile

Once it happens, its hard to get rid of.

Sys: Intel Quad @3.4 Ghz, ATI HD 5770 OC Ed (pri), NVIDIA 8800 Ultra (PhysX), 4 Gig Ram, 3.8 TB total HDD.
07-08-2009 12:41 AM
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Esenthel Offline
Administrator

Post: #2
Re: Why does this happen sometimes ?
maybe you have too much materials at this location?
please check "view\show number of materials" if its red then its the case.
well if it is or not you can just apply a little more material which is already there (you can get the material at a location using LMB - not RMB)
07-08-2009 11:16 AM
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Sarora Offline
Member

Post: #3
Re: Why does this happen sometimes ?
Thanks.

How many is max texture layers ?

And is it pr triangle, pr quad or pr heightmap ?

Sys: Intel Quad @3.4 Ghz, ATI HD 5770 OC Ed (pri), NVIDIA 8800 Ultra (PhysX), 4 Gig Ram, 3.8 TB total HDD.
07-08-2009 03:17 PM
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Esenthel Offline
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Post: #4
Re: Why does this happen sometimes ?
max = 3 materials per triangle
07-08-2009 03:44 PM
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Sarora Offline
Member

Post: #5
Re: Why does this happen sometimes ?
Esenthel Wrote:max = 3 materials per triangle

ahh, that explains a bit smile

When a triangle has 1 texture, and you put another one on over it (completely) does it overwrite the other (first) material ?

Sys: Intel Quad @3.4 Ghz, ATI HD 5770 OC Ed (pri), NVIDIA 8800 Ultra (PhysX), 4 Gig Ram, 3.8 TB total HDD.
07-08-2009 05:35 PM
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Esenthel Offline
Administrator

Post: #6
Re: Why does this happen sometimes ?
if completely then yes.
you see how much a triangle has materials by the "view\heightmap number of materials"
07-08-2009 05:38 PM
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