Instructions per frame Author Message
Dandruff
Member

 Post: #1 Instructions per frame I noticed that instructions ran faster/slower depending on the fps. How can i make it so stuff is called once a second/few milliseconds instead of per frame? Example: A button is clicked and the y of a window increases (like an animated drop down menu) - called per frame: Code: `...gui_window->size().y+dropspeed...` The menu will either get bigger at the intended speed (based on the fps i got) or get bigger, slower (on lower fps). Any ideas?
04-14-2011 04:15 AM
Driklyn
Member

 Post: #2 RE: Instructions per frame Use Time.d(), not frames. For instance: Code: ```Flt time = 0; void Update() {     time += Time.d();          if (time >= 1.0f) {         // one second has occurred...         time = 0;     } }```
04-14-2011 04:53 AM
Dandruff
Member

 Post: #3 RE: Instructions per frame Thanks! I tried it but i don't know how make use of that to make the speed of things go at the intended speed, but it will be useful for later. I came up with something like this: Code: ```Flt lagscale; if(Time.d()>0.007) //0.007 is target frame time duration lagscale=Time.d()-0.007; ... speedofwhatever+=speedofwhatever*lagscale;``` but i would have to do this for everything that needs to be scaled. Is there another way to do this? Like input.turn.x=Kb.b(KB_Q)-Kb.b(KB_E); - no matter how laggy the game is, it always turns at the same speed.
04-29-2011 04:27 AM
Esenthel

 Post: #4 RE: Instructions per frame pos+=vel*Time.d();
04-29-2011 11:48 AM
Driklyn
Member

 Post: #5 RE: Instructions per frame (04-29-2011 04:27 AM)Dandruff Wrote:  Thanks! I tried it but i don't know how make use of that to make the speed of things go at the intended speed, but it will be useful for later. Haha, yes, do what Esenthel posted. I thought you needed a timer by the way this question is worded: "How can i make it so stuff is called once a second/few milliseconds instead of per frame?"
04-29-2011 11:40 PM
Dandruff
Member

 Post: #6 RE: Instructions per frame lol, yeah i don't know why i worded it that way either. Thanks for it though, im certain i would have made another topic sooner or later asking about making a timer edit: works fine esenthel, thanks (This post was last modified: 04-30-2011 04:28 AM by Dandruff.)
04-30-2011 12:30 AM
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