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actor.kinematic movable actors
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Mardok Offline
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Post: #1
actor.kinematic movable actors
Hi developers and amateurs,

I need tips about using bones with actors.

I have vehicle with front loader:
red shape - scoop actor (physbody);
green shape - Esenthel bones;

Currently i'm using kinematic actor for scoop and set matrix and position from bone and skelpoint. This combination works fine with one exception... Well...

...scoop is a kinematic so has something like "infinite energy" xD if scoop is colliding with dynamic actor then vehicle is driving without toil :( . I need to simulate forces influence on vehicle.

If i'm using joints and if scoop is dynamic actor then forces influence is ok... but using bones is impossible, so i can't control scoop :/

I need any sugestions... which type of actors should i use, how to have control on scoop and main arm...

Have you any experience with similar projects?

I don't ask for ready-made solution but tips, advice.
All advice are welcome!

[Image: nolee.jpg]
(This post was last modified: 04-16-2011 10:52 PM by Mardok.)
04-16-2011 09:18 PM
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Mardok Offline
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Post: #2
RE: robotic arm
Esenthel could you show me body of Door::open() or Door::close() function ?

I dunno how stop my door at a specific position - open or closed, if actor is dynamic. My door is moving from joint min - max limit value...

I'm trying to create "ROBOTIC ARM" based on dynamic actors and revolute(hinge) joints... maybe Door::open() show me something useful...
(This post was last modified: 04-24-2011 07:33 PM by Mardok.)
04-23-2011 10:18 PM
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Mardok Offline
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Post: #3
RE: actor.kinematic movable actors
Guys and girls, plz check this small YT Video(skip to 0:30):
http://www.youtube.com/watch?v=Dgx1z8h76OM
This game is based on PhysX so please tell me how it's made? - ROBOTIC ARM - front loader. In physx documentation I found this:


<NxMotorDesc.h>

Detailed Description
Describes a joint motor.

Some joints can be motorized, this allows them to apply a force to cause attached actors to move.

Joints which can be motorized:

NxPulleyJoint
NxRevoluteJoint //in Esenthel - Hinge joint
NxJointDriveDesc is used for a similar purpose with NxD6Joint.


Any idea?
04-24-2011 09:25 PM
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Esenthel Offline
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Post: #4
RE: actor.kinematic movable actors
I think I didn't add any api for applying forces to joints, but you can apply forces (in this case torque) to actors
04-25-2011 08:48 PM
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