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[WiP] Medieval Game
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Tottel Offline
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Post: #16
RE: [WiP] Medieval Game
Added a little movie showcasing the terrain. smile
09-05-2011 11:52 AM
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Spezies Offline
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Post: #17
RE: [WiP] Medieval Game
Dont you think, its better to create a small world first and realise your vision there and after that first small tests you can create the whole world ?
09-05-2011 12:16 PM
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Tottel Offline
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Post: #18
RE: [WiP] Medieval Game
That's what I'm doing smile

I'm going to fill up the world that you see now before adding more chunks to it. ("small" is such a relative word, don't you think? ^^)
09-05-2011 12:19 PM
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Tottel Offline
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Post: #19
RE: [WiP] Medieval Game
Updated first post. Replaced all the screenshots and updated info.
10-05-2011 10:48 PM
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Dandruff Offline
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Post: #20
RE: [WiP] Medieval Game
love the fly by, and that blur on the second image is amazing!!!
10-06-2011 07:22 AM
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runewake2 Offline
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Post: #21
RE: [WiP] Medieval Game
Looks really nice, though I miss that pic of the sunset... It was so awesome!
10-06-2011 11:34 PM
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Tottel Offline
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Post: #22
RE: [WiP] Medieval Game
Thank you Dandruff, Runewake2. I'm working on making the sunset better. The previous pictures were with static sunlight, now it's a day/night cycle, so it requires tweaking.

Aceio: Yep; you can simply set the range at which the blur is at its maximum, and it's interpolated in between.
10-07-2011 09:15 AM
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kulesz Offline
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Post: #23
RE: [WiP] Medieval Game
Could you share your depth of field settings? You've achieved a great effect with this smile
10-09-2011 11:59 PM
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Tottel Offline
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Post: #24
RE: [WiP] Medieval Game
(10-09-2011 11:59 PM)kulesz Wrote:  Could you share your depth of field settings? You've achieved a great effect with this smile

Code:
D.ambientMode(AMBIENT_MED).ambientPower(0.2f).bloomOriginal(0.8f).bloomScale(0.3​f);
D.dofMode(DOF_HIGH).dofRange(500).dofBlurs(2);

And thank you. smile
10-10-2011 06:55 AM
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runewake2 Offline
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Post: #25
RE: [WiP] Medieval Game
Video does not do this justice! Your tree LOD's could use some work as well.
10-15-2011 02:28 AM
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