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LoD distance dependent on mesh scale
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Nox_A15 Offline
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LoD distance dependent on mesh scale
I've just noticed LoD distance is dependent on mesh scale - when I've got a few rocks from the same mesh and some of them are different in scale, then their LoD distance will increase or decrease accordingly. Should it work like this? I find it rather impractical. If it's a feature, is there a way to create LoD independent on mesh scale then?
09-04-2011 02:37 PM
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