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seamless uv map
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hellzakk Offline
Member

Post: #1
seamless uv map
Hi all, i've modeled a simple column in blender and already uv mapped.
I have took a marble texture, modified in gimp with the filter area -> make seamless and in the blender uv map i have scale the cylinder mesh to fit all the texture.
[Image: imm1b.th.jpg]
but i the esenthel model editor i can see the edge as in the first photo.

any hint?
12-21-2011 02:50 PM
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Esenthel Offline
Administrator

Post: #2
RE: seamless uv map
maybe it's vertex normal issue
12-23-2011 10:47 PM
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hellzakk Offline
Member

Post: #3
RE: seamless uv map
how i can solve it?

edit : u're right...
this the model editor with vertex normal active
[Image: vertexnormal.th.jpg]
look at the vertex of the texture edge... any hint?
(This post was last modified: 12-23-2011 11:14 PM by hellzakk.)
12-23-2011 11:06 PM
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Esenthel Offline
Administrator

Post: #4
RE: seamless uv map
make sure vertex normals are exported correctly
12-23-2011 11:08 PM
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hellzakk Offline
Member

Post: #5
RE: seamless uv map
ive already recalculate the normal outside, theres nothing about vertex

Edit : in the model editor ive selected the vertex and do Mesh -> Weld -> Vertexes (Full).
Now the edge is vanished smile
(This post was last modified: 12-23-2011 11:42 PM by hellzakk.)
12-23-2011 11:19 PM
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