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Rotate individual mesh parts
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cat555 Offline
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Post: #16
RE: Rotate individual mesh parts
Hmm, what i meant is that, if i draw my meshes (that are present already in the workd), i can't use Game.World.draw(), because i will just duplicate those same objects.

But i see your point... i can make this happen by making my own Plane class, and then override the virtual draw method, where i draw it as i need to.

Thanks for pointing me out that smile

Hi Esenthel, i've tested it right now... got myself an airplane class, where i override what i need and the drawprepare() method... then using Game.World.draw() in the Main code, and everything works like prefect... many many thanks smile
(This post was last modified: 01-17-2014 11:45 PM by cat555.)
01-17-2014 11:16 PM
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