About Store Forum Documentation Contact
Donations:
327$/mo



Post Reply 
Esenthel Editor 2.0
Author Message
cmontiel Offline
Member

Post: #31
RE: Esenthel Editor 2.0
@mystara, It's a new editor, not a new engine.

IRC: irc.freenode.net
Channel: #Esenthel
(This post was last modified: 09-21-2012 04:53 PM by cmontiel.)
09-21-2012 04:53 PM
Find all posts by this user Quote this message in a reply
mystara Offline
Member

Post: #32
RE: Esenthel Editor 2.0
hmm, though the entry in the store repeatedly refers to engine 2.0
09-21-2012 06:20 PM
Find all posts by this user Quote this message in a reply
cmontiel Offline
Member

Post: #33
RE: Esenthel Editor 2.0
Not sure but I think he refers to Esenthel Engine 2.0 because it comes with a new license too.

IRC: irc.freenode.net
Channel: #Esenthel
09-21-2012 08:11 PM
Find all posts by this user Quote this message in a reply
Skykill Offline
Member

Post: #34
RE: Esenthel Editor 2.0
Yes it's probably for that, but i agree it's confusing, it should be changed.
09-21-2012 10:20 PM
Find all posts by this user Quote this message in a reply
Fab4 Offline
Member

Post: #35
RE: Esenthel Editor 2.0
Looks very cool so far, but I think the only weakness of Esenthel is still the Material Editor. I don't know if its even possible with your engine headers but a Material Editor like UDK is using would be imo the most awesome feature.
>>click<<
simple functions can be added and (for example rotations and so on) and a lot of cool effects can be done in short time.

Only this editor would be worth the end price for me.


To the previous discussions: I think there is no problem with the prices of the new editor. As someone said before it is only the editor. The old editor can still be used. I see it more as a stand alone add on.
I think that most people forget that its hours of work to create such an engine and the proper tools, so not everything can be for free. Even much more expensive product make such releases, but I also can understand that noone wants to pay the price three or four times.
The only thing I am missing atm is a demo for this editor for 1 month free usage for licensed users. Because at the moment I dont want to spend 100€ without a try.
09-30-2012 10:00 AM
Find all posts by this user Quote this message in a reply
Shatterstar Offline
Member

Post: #36
RE: Esenthel Editor 2.0
I hope i dont make anybody mad for posting here because im not a licenced developer yet. (though i will be very soon.)

I have a few things to say to the developers before i say anything to Esenthel.
Yvanvds, I have to agree with you. a licence is only good for one project, and Esenthel is giving people a reasonable amount of time to finish your project. after that, a new licence would be needed anyway. So i believe Esenthel is being more than reasonable. Plus, Esenthel is giving you upgrades before he decides to make the 1.0 obsolete.
Yvanvds, thanks for your contribution by the way. you post alot of good code.

Now, what i have to say to Esenthel-
I would like to see a way to change the volocities of water flow. that way each river i make can flow at different speeds. This is important because people would instantly see some of the power of the new engine. I mean, how could someone not take notice of something like that. you would run upon a river and say, "okay, cool. A river." then you run upon the next river, and you would be like, "holy-crap! this river is going extreamly fast! this is way Cool!
i believe this new game engine needs something like that. something that will inspire future game developers to want to try this engine.
09-30-2012 02:28 PM
Find all posts by this user Quote this message in a reply
Rubeus Offline
Member

Post: #37
RE: Esenthel Editor 2.0
(09-30-2012 02:28 PM)Shatterstar Wrote:  I would like to see a way to change the volocities of water flow. that way each river i make can flow at different speeds. This is important because people would instantly see some of the power of the new engine. I mean, how could someone not take notice of something like that. you would run upon a river and say, "okay, cool. A river." then you run upon the next river, and you would be like, "holy-crap! this river is going extreamly fast! this is way Cool!
This is already on the roadmap.
10-01-2012 02:23 AM
Find all posts by this user Quote this message in a reply
Shatterstar Offline
Member

Post: #38
RE: Esenthel Editor 2.0
I'm glad to hear that.
how about lip synch with a rigged face. it would be great to have an editor that could take a rigged face and match it to a sound file.
The source engine has this, though to get a licence for this engine is probably in the thousands. but if esenthel could do this, this would be awesome.
here is the link. http://www.moddb.com/engines/source/tuto...3-lip-sync
(This post was last modified: 10-01-2012 02:55 AM by Shatterstar.)
10-01-2012 02:50 AM
Find all posts by this user Quote this message in a reply
sivan Offline
Member

Post: #39
RE: Esenthel Editor 2.0
a (30 day) trial version would be fine (or a feature limited). imo it has good new features. but without undo/redo I do not buy it, I make too many mistakes smile
10-02-2012 09:09 AM
Visit this user's website Find all posts by this user Quote this message in a reply
matty47 Offline
Member

Post: #40
RE: Esenthel Editor 2.0
Well I hope that Esenthel 2 is an engine (eventually) as well as a new editor. I purchased version 2 today and think that the move to per seat licence is a good move, for me a single developer anyway. My only concern would be that I use both Mac and Win 7 and obviously I would need to use the Mac to generate IOS apps, so if I use my Win computer is my single licence transferable/ usable on my Mac as well?
Anyway looking forward to seeing Esenthel 2 coming to fruition (soon.........)
10-07-2012 10:22 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #41
RE: Esenthel Editor 2.0
Yes you will be able to do programming and temporarily transfer license to mac on 2.0
10-07-2012 10:28 AM
Find all posts by this user Quote this message in a reply
zomafish Offline
Member

Post: #42
RE: Esenthel Editor 2.0
I would love to see side projected textures.
and ground cover that is placed based on the texture on the ground.
(This post was last modified: 10-10-2012 03:48 PM by zomafish.)
10-10-2012 03:48 PM
Find all posts by this user Quote this message in a reply
Shatterstar Offline
Member

Post: #43
RE: Esenthel Editor 2.0
i would just like to see it more finished...lol
when are we to expect the next build for the 2.0 to come out?
10-11-2012 11:22 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #44
RE: Esenthel Editor 2.0
After last release I've added few small things, and now I am working on integrating Code Editor and C++ programming, but it will take some time.
10-11-2012 11:41 AM
Find all posts by this user Quote this message in a reply
Shatterstar Offline
Member

Post: #45
RE: Esenthel Editor 2.0
thanks for the reply. yeah, i would work on getting all of the basics finished, all of the features that are in the 1.0 finished and then i would go from there. I also suggest that eventually 1.0 stop getting upgrades and only 2.0 gets worked on. that way everyone will feel like they are getting something extra for there money.

oh, yeah, and another thing. if buying 2.0 automatically comes with a per-seat license with it, i would like to see it say license developer below my name. thank you.
10-11-2012 12:17 PM
Find all posts by this user Quote this message in a reply
Post Reply