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Soft keyboards bugs.
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cmontiel Offline
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Post: #1
Soft keyboards bugs.
iOS

Keep pressed this key and tap split. => keyboard blocked until you open again the keyboard.
[Image: split.jpg]

Android

Press hardware back button => keyboard blocked.
[Image: 440x330_samsung_galaxy_s3_controls.jpg]

Feature requests:
- To know when a function key is released. (For example back button in ios keyboard)
- Android: catch hardware buttons events (menu, back, search and home) to give them custom functionality. This can be easily done in java side, but I guess that clases are inside libraries.

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Channel: #Esenthel
(This post was last modified: 11-14-2012 04:35 AM by cmontiel.)
11-14-2012 04:33 AM
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Esenthel Offline
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Post: #2
RE: Soft keyboards bugs.
I'm looking into android back freeze right now.

Did you check KB_NAV_BACK, KB_FIND, KB_MENU for the keyboard states?
you can't override home button on android to my knowledge.

I don't know of an iOS api allowing to get releases of keys, only presses. If you know then please let me know.
11-30-2012 02:15 PM
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cmontiel Offline
Member

Post: #3
RE: Soft keyboards bugs.
Thanks KB_NAV_BACK, KB_FIND, KB_MENU works, I thought they were for a normal keyboard that's why I didn't checked them.

You are right, home button can't be overwritten because security reasons of android. I didn't know it.

About ios keyup event, there isn't a iOS api but you can use:

- (BOOL)textField:(UITextView *)textField shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)inText

If you are using this alredy to catch keydown event, it can be coded by hand adding a vector of booleans of pressed keys or something similar. Forget it if is a lot of work, I prefer to see lightmaps working on ios/android in first place.

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Channel: #Esenthel
11-30-2012 06:57 PM
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Esenthel Offline
Administrator

Post: #4
RE: Soft keyboards bugs.
Quote:Android
Press hardware back button => keyboard blocked.
I've tested it and it looks like bug in OS, (it worked before on ICS, but freezes occur in Jelly Bean)
I've posted this here with sample native activity tutorial from the Android NDK which you can test by yourself
http://code.google.com/p/android/issues/detail?id=40753

You can press the "Star" icon on google website at this issue, so that Google will put more priority towards checking the issue
12-01-2012 02:16 PM
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cmontiel Offline
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Post: #5
RE: Soft keyboards bugs.
Starred! There are 26k issues... I am going to investigate another way to display the keyboard (from java).

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Channel: #Esenthel
12-03-2012 04:23 PM
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cmontiel Offline
Member

Post: #6
RE: Soft keyboards bugs.
I successfully open soft keyboard from a custom function (Java), but same behavior ...

With the last update of samsung for GS3 (android 4.1.2), new bugs did appear.

- Keyboard takes 15 - 20 seconds to be displayed, and when it appears , no matters what you type, nothing is set in textlines. To make it work, application must be minimized and maximized.

Also on ios,

- When keyboard is overlapping the textline where you are typing, it should be displayed a new visible textline. On ipad3 sometimes doesn't appear, sometimes appears at bad position (even when textline is not overlapped)

[Image: IMG_0269.png]

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(This post was last modified: 02-06-2013 11:05 PM by cmontiel.)
02-06-2013 10:52 PM
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cmontiel Offline
Member

Post: #7
RE: Soft keyboards bugs.
More

- The are some keys in android keyboard that doesn't work:

«»¤°♥♡•○●♢♦♣♧↑↓→←★☆▲▼►◄■

The font has that characters. They work on windows.


I think, I am going to create a virtual keyboard with gui editor. It will be the best solution.

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(This post was last modified: 02-07-2013 03:01 AM by cmontiel.)
02-07-2013 03:00 AM
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Esenthel Offline
Administrator

Post: #8
RE: Soft keyboards bugs.
Great news it looks like they fixed the freeze when hiding android keyboard on Android 4.3

Thr engine keyboard overlay on iOS was fixed in last release
12-22-2013 05:33 AM
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cmontiel Offline
Member

Post: #9
RE: Soft keyboards bugs.
I still can't download 4.3 for GS3, good to know they fixed it smile.

Quote:Thr engine keyboard overlay on iOS was fixed in last release

Last release is very temptress (linux, physx updated, improvements for ios...) hehe, but at moment I plan to release the game with 1.0, if game has a minimal of success I will buy 2.0 to keep it updated.

We did a keyboard with gui editor:

[Image: Untitled_1.jpg]
12-22-2013 08:46 PM
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