Thought we might enjoy a
General links to tips, techniques, "tutorials" on sample implementations when it comes to programming implementations.
RasterTek
(Basic implementation includes DX11 and OpenGL 4)
Great implementation details in OpenGL|OpenCL
(ranging from Instancing , to procedural generations, AI, Planet rendering, physics in relation to planets)
Flipcode!
(great archive site for links to different programming languages and implementations in all scenerios)
aceio76 Wrote:Software Occlusion Culling
From Intel:
Software Occlusion Culling by Intel
Adding onto aceio76's links of the Intel Software Occlusion culling, I recommend everyone to read up on his Articles, they are great, well structured, well explained and shows results.
One thing many developers underestimates is cache misses in terms of performance costs.
Fixing cache issues
Intel Occlusion Optimizations
MS vs FPS