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TriggaVerse: A trigger system.
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Scarlet Thread Offline
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Post: #1
TriggaVerse: A trigger system.
Hi all!

Since I have switched engines to EE recently, I have had to re-do a lot of things. Luckily with relative ease.

Fortunately this means that I have been able to rethink a lot of my systems second time round and it has helped me get better solutions. I won't bore you with text I'll just show you straight out.

http://www.youtube.com/watch?feature=pla...VDN6GcDXxI

How does everyone else approach triggers in EE? I'm just interested to spark some discussions. wink

Scarlet Thread Development Blog: http://nanodev.tumblr.com/
Esenthel Tutorials Blog: http://scarlettutorials.tumblr.com/
YouTube Channel: http://www.youtube.com/user/ScarletThreadStudios?feature=mhee
02-18-2013 01:51 PM
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gwald Offline
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Post: #2
RE: TriggaVerse: A trigger system.
Hi there,
cool vid.. Why didn't you use points and a flat square dynamicly gen via code, size etc passed by params.
I guess having a 3d object gives you more better collision detection.

You sound ozzie to me! I'm in melb. smile

My Blog
http://www.esenthel.com/community/showthread.php?tid=6043

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http://webchat.freenode.net/?channels=#Esenthel
02-18-2013 04:39 PM
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Ozmodian Offline
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Post: #3
RE: TriggaVerse: A trigger system.
I loved the video. I thought you did a really good job of explaining and i think it looks very good. Thanks for contributing!
02-18-2013 05:54 PM
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Esenthel Offline
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Post: #4
RE: TriggaVerse: A trigger system.
I need to say that your game looks very cool, can't wait to see more of its gameplay smile
02-18-2013 07:13 PM
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Scarlet Thread Offline
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Post: #5
RE: TriggaVerse: A trigger system.
(02-18-2013 04:39 PM)gwald Wrote:  Hi there,
cool vid.. Why didn't you use points and a flat square dynamicly gen via code, size etc passed by params.
I guess having a 3d object gives you more better collision detection.

You sound ozzie to me! I'm in melb. smile

One reason would be that I didn't think of that and the other reason would be that I want this trigger to be usable in just about every situation that you might need a trigger. I'm not sure if I could achieve that with that method you explain.

Hehe yes I am Aussie. I live on the Gold Coast wink

@all thanks for the feedback
(This post was last modified: 02-19-2013 12:15 AM by Scarlet Thread.)
02-18-2013 11:39 PM
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Harry Offline
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Post: #6
RE: TriggaVerse: A trigger system.
Cool video, good explanation of how it works. Could I based on this to implement trigger system in my game? Currently I open gates basing on distance of characters but it isn't efficient because I have to check all characters distance pfft
02-25-2013 02:37 PM
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Scarlet Thread Offline
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Post: #7
RE: TriggaVerse: A trigger system.
(02-25-2013 02:37 PM)Harry Wrote:  Cool video, good explanation of how it works. Could I based on this to implement trigger system in my game? Currently I open gates basing on distance of characters but it isn't efficient because I have to check all characters distance pfft

Go for it wink
02-27-2013 02:03 PM
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Harry Offline
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Post: #8
RE: TriggaVerse: A trigger system.
Thanks smile
02-27-2013 06:14 PM
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Shatterstar Offline
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Post: #9
RE: TriggaVerse: A trigger system.
Your video is really good! You are also very good at explaining things. Keep it up! smile
02-28-2013 05:11 PM
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Scarlet Thread Offline
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Post: #10
RE: TriggaVerse: A trigger system.
Thanks Shatterstar,

Recently I extended my Triggers into a derived SightBox class for my game. My game has a lot of stealth elements that I want to be very rigid and not wishy washy I decided to use actors for it. Have a look:

Long Winded Explanation:
http://www.youtube.com/watch?v=jhR2go--EtE

Short Showcase:
http://www.youtube.com/watch?v=jaUb23hP9...e=youtu.be

Of course there is more on my blog which is in my sig. wink peace out.
(This post was last modified: 03-01-2013 05:00 PM by Scarlet Thread.)
03-01-2013 04:59 PM
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gdalex Offline
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Post: #11
RE: TriggaVerse: A trigger system.
I have to implement something similar in my game, what you have done seems pretty efficient.
Do you intent to release your Trigger object class source code ? smile
08-06-2013 02:02 PM
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Scarlet Thread Offline
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Post: #12
RE: TriggaVerse: A trigger system.
Maybe, we'll see. I'd have to make a tutorial for using it because it relies on a singleton manager class in addition to the trigger object so it's not 100% obvious.
08-09-2013 02:06 AM
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gdalex Offline
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Post: #13
RE: TriggaVerse: A trigger system.
That would be very useful wink
08-09-2013 09:27 AM
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