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Debug informations - support by engine
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Harton Offline
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Post: #1
Debug informations - support by engine
Hello,

we would test our game and check informations about engine performance but now engine supports only small part of debug informations from renderer and nothing else. I would like to ask you for more debug informations because it is basic functionality in game engine (fps isn't a determinant of the performance).
Could you provide information about:
- information about memory (all memory assigned, memory assigned by each cache: Images, Materials, etc.);
- information about execution time (in each frame) of: physic, streaming, loading resources, release resources, shader compiltion, etc.;
- more information about renderer: all vertex count, all loaded shaders, all material on scene;
- informationa about world: all objects on map, loaded object by streaming, object count in viewport.

I understand, it is big request but engine, without it, is difficult to use, we don't know where are bottlenecks in our game. :(
05-03-2013 02:05 PM
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Ozmodian Offline
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Post: #2
RE: Debug informations - support by engine
Hi Harton,

You can use the full visual studio debugger by opening your project in VS and running in debug mode.
05-03-2013 03:28 PM
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Rubeus Offline
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Post: #3
RE: Debug informations - support by engine
He's actually asking for performance profiling tools, not so much debugging.
05-03-2013 03:42 PM
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