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Equipment preview on slots
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gdalex Offline
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Post: #1
Equipment preview on slots
Hello,

Is there a functionnality that I missed to equip an item mesh on a slot (of a player mesh) within the editor to be able to place it precisely, and monitor the behaviour/collision while animations are played ?

If not, would it be possible to implement it ?
The only way to perform it currently is by modifying the item position in the editor and recompile/launch the client until having result ... Per item. (!)
It's a pain pfft

Thanks !
06-02-2013 07:45 PM
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AndrewBGS Offline
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Post: #2
RE: Equipment preview on slots
I know what you're saying, I've hit this problem myself. Until I nticed I was indeed missing something:

Take the armor for example. In the armor's object editor, under the BODY section, you can drag and drop the character you want your armor on. Then you will see your character and you can place the armor on him precisely, but the character won't be part of the object. He's just there for orientation.

Was that what you meant?
06-02-2013 08:01 PM
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gdalex Offline
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Post: #3
RE: Equipment preview on slots
Yes that's it, many thanks, Andrew smile

I have a question, when I drop my human mesh as body on my sword item, the sword geometry is modified (scale/position/orientation).
When you try to correct it, you got a pop-up :
"This object is interpreted as cloth/armor to a different object (body).
Therefore, you cannot transform it.
Please transform the body object for this cloth."

Isn't weird that the item proporties cannot be modified, but it's the body ones that should be ?
In my opinion, it should be the opposit :/
The item must be transformed according to the body... Don't you think ?


EDIT: It's curious, because when I drag and drop esenthel's warrior mesh as body of the club item... The club has a very different scale from the warrior's one.
Yet when it is used in the Esenthel MMO source code, it works.
I don't get it smile
(This post was last modified: 06-02-2013 09:37 PM by gdalex.)
06-02-2013 08:51 PM
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AndrewBGS Offline
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Post: #4
RE: Equipment preview on slots
I haven't looked into that, so I'm not sure I can help.

The sword however, is not a mesh, so I didn't bother with adding a body to it. It is just placed with the sword's origin coordinates in the slot of the character's hand. No need for meshes there.
No idea about the mace issue, can't help there, I've only been working on some minimalist functionality for my game so far, i never went into much detail.
06-03-2013 08:11 AM
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Esenthel Offline
Administrator

Post: #5
RE: Equipment preview on slots
Hi,

For the Body you should use only wearable items (like cloth/armor) which has skinning (assignment to each bone per vertex), other items (sword) shouldn't use this.
06-04-2013 11:16 AM
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gdalex Offline
Member

Post: #6
RE: Equipment preview on slots
Okay.
Then, would it be possible to have a new tab in the mesh editor allowing to set the geometry around a given slot ?
06-04-2013 06:03 PM
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Esenthel Offline
Administrator

Post: #7
RE: Equipment preview on slots
Did you try drag and dropping an object to the slot? smile
06-04-2013 06:19 PM
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gdalex Offline
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Post: #8
RE: Equipment preview on slots
Of course not, there's no indication anywhere about that !!
Yet i'm satisfied to know that a feature that my twisted mind came up with is already implemented pfft
Thanks wink
06-04-2013 11:56 PM
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