About Store Forum Documentation Contact



Post Reply 
Animation orientation
Author Message
Querion Offline
Member

Post: #1
Animation orientation
Hey there!
I have another problem. I'm pretty sure, that I saw here similar topic but I cant find it..
I attached screenshot to show what's my currently problem is.
I renamed just head and leg to check if it works.
Is there any tools which work with EE 1.0?
[Image: 77791632.png]
06-07-2013 10:02 AM
Find all posts by this user Quote this message in a reply
rstralberg Offline
Member

Post: #2
RE: Animation orientation
Sorry for this, but I couldn't resist.
Looks like a scene from Monty Pythons's Silly Walks with John Cleese. grin
Nope. Have no idea what is causing that.

My Blog is at http://mrstralberg.blogspot.se.
Chat account Skype (rstralberg)
06-07-2013 11:52 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Shatterstar Offline
Member

Post: #3
RE: Animation orientation
lol...I love Monty Python! Okay...go to model editor. put your character back in there. make sure your bone names are exactly the same in skeleton mode and in animation mode. this should take care of your problem. if it doesn't...we can try to work the problem out together a little more if you provide more details.
06-08-2013 02:26 AM
Find all posts by this user Quote this message in a reply
Querion Offline
Member

Post: #4
RE: Animation orientation
Well I have to change bones name from 3ds max, so yeah I changed it smile
(leg and head) What more should I say?
I tried used Reset Xform in 3ds max, still same
06-08-2013 04:26 AM
Find all posts by this user Quote this message in a reply
Querion Offline
Member

Post: #5
RE: Animation orientation
Ah, is there anyone who could send me sample skeleton with mesh?
Thanks..
06-15-2013 02:25 PM
Find all posts by this user Quote this message in a reply
Kiekos Offline
Member

Post: #6
RE: Animation orientation
I encountered this problem as well. After renaming bones from 3DS Max's names to Esenthel's the character is doing some crazy sh#t in the game like moonwalk upside down and stuff.

Anybody knows a solution to this problem?

EDIT: Btw, it's when using standard esenthel's animations that come with the engine and a custom character.
(This post was last modified: 06-17-2013 10:43 PM by Kiekos.)
06-17-2013 10:32 PM
Find all posts by this user Quote this message in a reply
Rubeus Offline
Member

Post: #7
RE: Animation orientation
"game like moonwalk upside down and stuff."

Sounds to me like it's a matter of the animations being set to a different coordinate system than the model.
06-17-2013 11:26 PM
Find all posts by this user Quote this message in a reply
Kiekos Offline
Member

Post: #8
RE: Animation orientation
That "moonwalk upside down" part was way exaggerated smile In fact, the character is doing the movements he should do, but as you can see in the picture above the orientation of the animation is incorrect.
06-18-2013 02:04 PM
Find all posts by this user Quote this message in a reply
Querion Offline
Member

Post: #9
RE: Animation orientation
Well.. long time since last post here, but there is still no solution for my ( and not only) problem, so @UP
07-14-2013 08:56 PM
Find all posts by this user Quote this message in a reply
Seba Offline
Member

Post: #10
RE: Animation orientation
Maybe upload your model with skeleton.
07-14-2013 09:09 PM
Find all posts by this user Quote this message in a reply
Querion Offline
Member

Post: #11
RE: Animation orientation
Good advice.
There is max + fbx + esenthel files in rar.
Note, that there is everything okay with character in esenthel editor, problem is when I want play with this char in game/ test world. You will see what I mean


Attached File(s)
.rar  warrior_forum.rar (Size: 861.92 KB / Downloads: 13)
07-17-2013 06:48 PM
Find all posts by this user Quote this message in a reply
Querion Offline
Member

Post: #12
RE: Animation orientation
refresh
07-21-2013 11:01 AM
Find all posts by this user Quote this message in a reply
tudorbradescu Offline
Member

Post: #13
RE: Animation orientation
I have the same problem. I've made my own skeleton in Blender and named the bones exactly as the model from Esenthel, but the animations are running in the exact opposite way as they should. Something that helped me was resizing the model to the same size as the Warrior (It didn't work at all before). And another thing I've noticed was the fact that the bones will take the positions of the animation which is optimized for a muscular man such as the Warrior, so your character must be modeled in the same way. I have the same question: does anybody have the skeleton that works with these animations so that I can model my character based on that skeleton? I need a .blend, .max, .fbx or anything that supports bones and animations. I want my character in the Engine running the default animations, as I don't know how to make new ones yet.
07-23-2013 09:14 AM
Find all posts by this user Quote this message in a reply
Querion Offline
Member

Post: #14
RE: Animation orientation
Anyone?
07-26-2013 07:37 PM
Find all posts by this user Quote this message in a reply
Querion Offline
Member

Post: #15
RE: Animation orientation
could anyone help?



08-05-2013 02:50 PM
Find all posts by this user Quote this message in a reply
Post Reply