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Interpolators
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cmontiel Offline
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Post: #1
Interpolators
I am noticing a big jittering with interpolators (even with local server). It was not happening with sdks before February. I am using the code from EE MMO example (Neighbor.cpp).

Video , remote server, 125ms latency. It should run smoothly, but see what happen.





Someone is having this issue?
06-09-2013 04:12 AM
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cmontiel Offline
Member

Post: #2
RE: Interpolators
It occurs with esenthel MMO too. I just tested.
(This post was last modified: 06-10-2013 02:07 PM by cmontiel.)
06-10-2013 02:06 PM
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jagatai Offline
Member

Post: #3
RE: Interpolators
i can also confirm, we use MMO as our base framework and we see the same thing, unfortunately no source into Interpolators so its a little tricky to isolate if thats even in fact the issue. :(
06-10-2013 11:58 PM
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cmontiel Offline
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Post: #4
RE: Interpolators
It is. Interpolators were working fine before February. I guess esenthel modified something when he created methods cleaHistory() and reset().
06-11-2013 12:51 AM
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SamNainocard Offline
Member

Post: #5
RE: Interpolators
I'm using the Interpolators right now, but it doesn't seem to happens on me though.
06-20-2013 04:44 AM
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cmontiel Offline
Member

Post: #6
RE: Interpolators
I assume you have server in your pc. Look carefully, you will see the jump, it's hard to see with 0 delay.
06-20-2013 11:07 AM
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cmontiel Offline
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Post: #7
RE: Interpolators
Up.
06-25-2013 01:42 AM
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Esenthel Offline
Administrator

Post: #8
RE: Interpolators
If I remember correctly I've made only a small change, I'll try to revert it for next release.
06-25-2013 08:51 PM
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cmontiel Offline
Member

Post: #9
RE: Interpolators
Try to keep reset() function, it's very usefull smile
06-25-2013 08:56 PM
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cmontiel Offline
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Post: #10
RE: Interpolators
Is this already fixed (EE 1.0)?
(This post was last modified: 08-28-2013 09:57 AM by cmontiel.)
08-19-2013 05:22 PM
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