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...and Linux!
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yvanvds Offline
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Post: #31
RE: ...and Linux!
It does matter a BIT which linux you use. I think 32/64 bit don't mix that well but 32 bit is getting a bit old anyway. And if the versions of the libraries EE is compiled with are different from the ones you use, you might run into problems. Of course it's possible to have different versions of libraries installed next to each other, but that means it might not work out of the box.

As for the 'developer' version, i don't recall distro's have something like that. Ubuntu has a desktop and a server edition. Which basically means different packages are installed by default. The server edition does not have a GUI by default, only console access. The desktop edition is what you want though. The packages you need for development are easily installed with apt-get. You could also try ubuntu studio, which is more optimised for audio and graphics work. It installs the real-time kernel instead of the default one and has some other tweaks enabled by default. I don't think it will have an impact on the editor itself, but it might have some advantages to the other work you do on it.

About Gnome/KDE etc.: that should not matter, unless perhaps for drag and drop support. The EE editor uses it's own gui components so it should run on both. (Just like it does not uses the Mac gui, for instance.)

Regards,

yvan
12-18-2013 11:02 PM
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candam Offline
Member

Post: #32
RE: ...and Linux!
(12-18-2013 11:02 PM)yvanvds Wrote:  It does matter a BIT which linux you use. I think 32/64 bit don't mix that well but 32 bit is getting a bit old anyway. And if the versions of the libraries EE is compiled with are different from the ones you use, you might run into problems. Of course it's possible to have different versions of libraries installed next to each other, but that means it might not work out of the box.

As for the 'developer' version, i don't recall distro's have something like that. Ubuntu has a desktop and a server edition. Which basically means different packages are installed by default. The server edition does not have a GUI by default, only console access. The desktop edition is what you want though. The packages you need for development are easily installed with apt-get. You could also try ubuntu studio, which is more optimised for audio and graphics work. It installs the real-time kernel instead of the default one and has some other tweaks enabled by default. I don't think it will have an impact on the editor itself, but it might have some advantages to the other work you do on it.

About Gnome/KDE etc.: that should not matter, unless perhaps for drag and drop support. The EE editor uses it's own gui components so it should run on both. (Just like it does not uses the Mac gui, for instance.)

Regards,

yvan

Yup I agree with you yvan because Esenthel uses it own gui components so it should not be a problem running on the most distros there are probably minor differences related to every system function but I'm pretty sure it won't be that much smile
12-18-2013 11:43 PM
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Esenthel Offline
Administrator

Post: #33
RE: ...and Linux!
I've installed Ubuntu 13.10 I think, I grabbed the latest available at that time.
Some things do seem slower than on windows, for example loading shaders, on DirectX you can load precompiled shaders so it's fast, but on opengl they need to be compiled everytime so it's slower.
The other thing that I've noticed is that editing of terrain meshes is slower.
Also please make sure to have 64 bit version installed of the OS as I'll be providing only this architecture.
I'm not using .deb packages but executables without extensions.
12-19-2013 12:26 AM
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Zervox Offline
Silver Supporter

Post: #34
RE: ...and Linux!
Actually OpenGL 4.1 allows for binary compilation, don't know if MacOSX OpenGL supports this, but it requires the shader to be recompiled once for everyone and needs recompilation everytime the gpu or driver is changed.
(This post was last modified: 12-19-2013 03:07 AM by Zervox.)
12-19-2013 03:03 AM
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gwald Offline
Member

Post: #35
RE: ...and Linux!
Ohhh Is 32bit architechure really that old?
I'm still using it and have no need for 64bit.
I keep my PC lean so i dont come close to the 8GB limit.
There is still a lot of 32bit hardware out there!
64bit isnt backwards compatible but 32bit can run on 64bit OS...
I guess theres no chance of a linux 32bit build?
(This post was last modified: 12-19-2013 06:52 AM by gwald.)
12-19-2013 06:48 AM
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Zervox Offline
Silver Supporter

Post: #36
RE: ...and Linux!
There are more benefits to 64bit than larger memory address space(don't buy into the if you have less than 32bit max memory go 32bit part).

I don't really follow 32bit vs 64bit hardware but isn't every CPU after Pentium 4(some pentiums were 64bit supportive) from Intel and from Athlon64 AMDs for desktops? basically every cpu after 2003 is 64bit capable.

Besides even if its the same OS and only bit architecture is changed it still needs relatively more maintenance inbetween the two(atleast if you want it optimized as much as possible for both).
(This post was last modified: 12-19-2013 09:52 AM by Zervox.)
12-19-2013 09:50 AM
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Rubeus Offline
Member

Post: #37
RE: ...and Linux!
(12-19-2013 06:48 AM)gwald Wrote:  I keep my PC lean so i dont come close to the 8GB limit.

That would be a 4GB limit, unless using PAE. 32bit also puts restrictions on memory use for individual programs.
12-19-2013 02:57 PM
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Scarlet Thread Offline
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Post: #38
RE: ...and Linux!
Greg you are a machine... it's been less than a month and it looks like you're almost there already! Keep up the great work wink
12-20-2013 12:42 AM
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gwald Offline
Member

Post: #39
RE: ...and Linux!
(12-19-2013 02:57 PM)Rubeus Wrote:  
(12-19-2013 06:48 AM)gwald Wrote:  I keep my PC lean so i dont come close to the 8GB limit.

That would be a 4GB limit, unless using PAE. 32bit also puts restrictions on memory use for individual programs.

haa your right.. Too many numbers in my head.
Thanks Zervox, i didn't know that.
12-20-2013 09:03 AM
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Esenthel Offline
Administrator

Post: #40
RE: ...and Linux!
Thanks everyone smile
Linux port is ready, just need to compile the tools and upload everything.
This should be ready later today in a few hours for all 2.0 license owners.
12-21-2013 02:57 AM
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candam Offline
Member

Post: #41
RE: ...and Linux!
(12-21-2013 02:57 AM)Esenthel Wrote:  Thanks everyone smile
Linux port is ready, just need to compile the tools and upload everything.
This should be ready later today in a few hours for all 2.0 license owners.

Yes thank you for hard work Greg smile

Can't wait to get home to try it , Awesome smile
12-21-2013 10:41 AM
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rstralberg Offline
Member

Post: #42
RE: ...and Linux!
What a Christmas Gift from our Hero Greg.
Many thanks. You are the MAN smile

My Blog is at http://mrstralberg.blogspot.se.
Chat account Skype (rstralberg)
12-21-2013 11:41 AM
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aceio76 Offline
Silver Supporter

Post: #43
RE: ...and Linux!
Linux is such an awesome addition! Now we can save even more money on hosting costs.
12-21-2013 02:53 PM
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MrPi Offline
Member

Post: #44
RE: ...and Linux!
Great update Greg. I also like the other updates and fixes. Will test the iOS changes very soon. smile
12-21-2013 08:48 PM
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gwald Offline
Member

Post: #45
RE: ...and Linux!
Wow very quick!
Yes, nice xmas present for all v2 users smile
Happy chrismas Greg!
12-21-2013 11:49 PM
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