About Store Forum Documentation Contact



Post Reply 
[SOLVED] [EE 1.0] Editor - dissapearing meshes
Author Message
Mardok Offline
Member

Post: #1
[SOLVED] [EE 1.0] Editor - dissapearing meshes
Hi,

To reproduce bug:

Load some sample world with few meshes, go to Skeleton editor and add bone. Next click: Skeleton -> Set Full Skinning From Bone. Save Skeleton, Save Mesh and go to World Editor. Meshes are invisible when camera is near them.

And where is VERTEX PAINT MODE? I don't see this button in Skeleton menu.

When i run my project meshes are invisible too :/

My fault or something is wrong?

[Image: mesh.jpg]
(This post was last modified: 01-03-2014 05:28 PM by Mardok.)
12-26-2013 10:25 PM
Find all posts by this user Quote this message in a reply
Mardok Offline
Member

Post: #2
RE: [BUG] [EE 1.0] Editor - dissapearing meshes
Guys, is there someone who still using EE1.0? Plz check this issue.
(This post was last modified: 12-30-2013 01:52 AM by Mardok.)
12-30-2013 01:48 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #3
RE: [BUG] [EE 1.0] Editor - dissapearing meshes
Hi,
Thank for your reporting this issue, I have found the issue in the source code and changed it.
Unfortunately Esenthel 1.0 has been discontinued, and I don't have the resources to keep supporting a product which had its successor released over 14 months ago.
My recommendation is to skin your meshes in 3d programs like 3ds max/maya/blender and import them to the engine.
Vertex Paint Mode is not compatible with the improvement that I made (support for 3 bones in skinning/animation), and it would require complete rewrite of the functionality.
Again my recommendation is to use 3d modelling programs and import models in ready to use state.
Until the end of the year as 1.0 license owner you can upgrade to 2.0 for just 99$, please contact me if you'd like to upgrade.
12-30-2013 11:53 PM
Find all posts by this user Quote this message in a reply
Post Reply