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procedural grass and pathfinding
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gibberingmouther_1 Offline
Member

Post: #1
procedural grass and pathfinding
1. The NWN 2 toolset had a procedural grass paint tool (3d grass, not texture grass) with a sizable library of species including various kinds of wheat

To do full vegetation for a game you'd probably need a separate software package anyway ... but i thought i'd make the suggestion b/c of how useful i have found that tool to be. Or more like, the lack of this in a toolset is very stifling. Being unable to paint grass. I think even the various TES toolsets must have had a tool like this.

2. I would also like to add my voice to support for better pathfinding. As far as i'm concerned, if i have a choice, navigation meshes > way points.
01-10-2014 11:23 PM
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Tottel Offline
Member

Post: #2
RE: procedural grass and pathfinding
Hi there,

1. This is included. Just go to the Object -> paint tab.

2. Also included. Check the pathfinding tutorial.
01-10-2014 11:38 PM
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Esenthel Offline
Administrator

Post: #3
RE: procedural grass and pathfinding
1. Also you can do this programmatically via the Editor Network Interface
01-11-2014 06:18 AM
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