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Vetex Animation support
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amit Offline
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Post: #1
Vetex Animation support
Does Esenthel have vertex animation (morphing) support?
If it does, how is morph data imported from apps like blender:
1) do we export each pose and import it to esenthel and it manages the pose
2) Or it can import all data from one file (any specific file format? We are using blender)

thanks in advance
02-15-2014 09:37 AM
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Esenthel Offline
Administrator

Post: #2
RE: Vetex Animation support
This is not supported, but you could try do this manually (if you know how)
based on "mesh\dynamic mesh" tutorial
02-15-2014 10:36 PM
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amit Offline
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Post: #3
RE: Vetex Animation support
Sorry to bring this up now,
I understand making a dynamic mesh with all the morph target data, and then editing the shaders to do the animations.
But this complicates the stuff as, its a feature integrated at par with bone animation.
I can do the dynamic mesh building, but how can I make changes to the shaders!

Can you guide me to a solution!
06-16-2014 01:08 PM
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Esenthel Offline
Administrator

Post: #4
RE: Vetex Animation support
Hi,

The best way is to just grab Esenthel Source code and dive into the shader code.
See how it's done, and make your own desired changes.
06-17-2014 12:09 AM
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amit Offline
Member

Post: #5
RE: Vetex Animation support
Yeah make sense!
06-18-2014 06:55 AM
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