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georgatos7 Offline
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Post: #16
RE: [Draft Project]Rebel of Six
Wow i really like the new trees and grass, the way they are shading is amazing and very realistic!
11-09-2014 01:03 AM
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Pherael Offline
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Post: #17
RE: [Draft Project]Rebel of Six
Still experimenting. This time I used a different type of leaves. I have problems with the right balance of lights and colors. I need to do more tests.

[Image: uc?export=download&id=0B2UJDG_6H...2F4U1hOYm8]

[Image: uc?export=download&id=0B2UJDG_6H...GVrNnJDSjA]

[Image: uc?export=download&id=0B2UJDG_6H...0NNSDltMjA]
11-16-2014 09:47 PM
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Koniu Offline
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Post: #18
RE: [Draft Project]Rebel of Six
Looks very good!
11-18-2014 08:11 PM
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Rubeus Offline
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Post: #19
RE: [Draft Project]Rebel of Six
That does look good. What kind of frame rate are you able to achieve in those scenes?
11-19-2014 05:10 PM
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Pherael Offline
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Post: #20
RE: [Draft Project]Rebel of Six
Pretty low actually, about 6-10 fps, but I'm using old laptop, and settings are set very high. Also, I didn't do much yet to optimize performance (like LODs).

I was thinking, that maybe you guys could do me a favor and test performance for me? I would be very indebted. If anyone would be willing, here is the link to this project (windows).
https://drive.google.com/file/d/0B2UJDG_...sp=sharing

You can change worlds pressing 1-4 on keybord, Enter to show options and Esc to quit. Moving using WSAD.

Just move around a bit, and post how many fps you get.
11-19-2014 08:25 PM
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Houge Offline
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Post: #21
RE: [Draft Project]Rebel of Six
World 1 - 20 to 50 FPS
World 2 - 30 to 60 FPS (5 to 7 when looking at water smile )
World 3 - 20 to 40 FPS
World 4 - 20 to 35 FPS

I think it's rather low because i run Skyrim 1920x1080 max quality at 60+ FPS smile
But it's very beautiful though!

UPD:
Core i7 2600k
32Gb DDR3
Nvidia GeForce 560 Ti
(This post was last modified: 11-20-2014 07:10 AM by Houge.)
11-19-2014 08:50 PM
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Pherael Offline
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Post: #22
RE: [Draft Project]Rebel of Six
Thank you smile This is test project, and as write before, I didn't do any performance optimization so this is actually no strange. Thank you again, this will help me a lot.
11-19-2014 08:58 PM
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Pixel Perfect Offline
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Post: #23
RE: [Draft Project]Rebel of Six
I'm very interested in this as I have struggled to maintain a 30fps min in my game with high density vegetation scenes like these.

I have typically had to group many grass models into one, add LODs (especially to the trees), reduce the distance they are rendered at, and reduce the shadow quality in order to do so. I've found Dynamic Shadows are very expensive in terms of frame rates!

I have a GTX460 which I admit is getting a bit out dated now but it still plays most AAA games with good frame rates.

I'm downloading your project now and will post my test results as soon as I've got them.


Very nice levels!

My results:

World 1 - 12 to 32 FPS
World 2 - 15.5 to 35 FPS (6 looking at ocean)
World 3 - 10 to 40 FPS
World 4 - 7.8 to 30 FPS

Out of interest, what hardware are you running Houge?
(This post was last modified: 11-19-2014 10:05 PM by Pixel Perfect.)
11-19-2014 09:44 PM
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Zervox Offline
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Post: #24
RE: [Draft Project]Rebel of Six
World 1 - 19 to 44
World 2 - 23 to 45
World 3 - 17 to 37
World 4 - 18 to 42

AMD FX8320 8 core 3.5GHz
32GB DDR3 DDR3-1600
AMD HD7850
(This post was last modified: 11-20-2014 06:58 AM by Zervox.)
11-20-2014 06:55 AM
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erdemin Offline
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Post: #25
RE: [Draft Project]Rebel of Six
World 1 - 30-60 fps
World 2 - solid 60 fps
World 3 - solid 60 fps
World 4 - solid 60 fps

World 1 dips to 30 fps when facing the tree/grass area with the hills with the structures at your back.

i7-4790K
8 Gb DDR3 1866
Geforce 980 GTX

Nice work on the look & feel!
11-20-2014 06:38 PM
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Rubeus Offline
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Post: #26
RE: [Draft Project]Rebel of Six
I'm on a GTX 770 with a relatively weak processor, but even so, I stayed above 40 except when water was in the frustum(and then it was down to ~30). Average was around 50fps, estimated. Was this compiled post-water fix?
11-23-2014 04:21 AM
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Pherael Offline
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Post: #27
RE: [Draft Project]Rebel of Six
@Rebus No, it was compiled before water fix.

I want to everyone who post fps result thanks very much! With this, I have much clearer picture how heavy this type of vegetation is. Now it will be more easier to balance between quality/performance.
11-23-2014 09:16 AM
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georgatos7 Offline
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Post: #28
RE: [Draft Project]Rebel of Six
Fairly weak pc here.

Intel Core 2 Quad Q6600 2.4 GHz
4 GB Ram
Radeon HD 4890 Cyclone

World 1 - 6-20 FPS
World 2 - 20-35 FPS
World 3 - 13-18 FPS
World 4 - 15-20 FPS

Had in the options the shadowmap size to 1024 and the AO to Low, 1280xSomething resolution but also keep in mind i'm playing every game on almost full low with around 30-50 or some cases 60 fps depending on game.

Also i'm very impressed with the vegetation and the trees. One question though did you change the normals of trees, grass and plants to something else than the default vertical direction because they are shadowing very well.
Finally even though i guess those scenes are tests try to add a nice skybox like the ones in this site http://www.cgskies.com/skies.php, they have like 3000x1500 free samples but they are skydome textures and you'll need to make them skyboxes. Also i prefer to use my skyboxes as Stars in Esenthel since i can give the color tint and fade that i like i like and that matches it with fog even better.
(This post was last modified: 11-23-2014 09:36 PM by georgatos7.)
11-23-2014 11:27 AM
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RedOcktober Offline
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Post: #29
RE: [Draft Project]Rebel of Six
great looking scenery... immersive with lots of atmosphere...

world 1 - ~5.2
world 2 - ~7.8
world 3 - ~3.6
world 4 - ~5.6

amd A8-6500 4 core with radeon 8570D integrated gpu

maybe adding options to disable hdr, bloom, shadows, etc would help lower specd systems, though i'm sure it would take away from the beauty of the scene...

--Mike
(This post was last modified: 12-01-2014 06:50 PM by RedOcktober.)
12-01-2014 06:48 PM
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Pherael Offline
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Post: #30
RE: [Draft Project]Rebel of Six
@georgatos7 Forgive me late reply, I didn't saw you edit your post. Yes, I change normals, I'm using automatic script in my tree generator, but I think you can do this also in most 3d editors like Maya, 3D Max. There should be also Blender addons. Probably.

Thanks you for suggestion about skybox.

Also thanks you guys for fps test and nice words.
12-01-2014 07:31 PM
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