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August 2014
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Esenthel Offline
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Post: #1
August 2014
Released Esenthel for Windows, Android and Web:
-improved FBX importing to auto-detect more texture files
-fixed flickering on DX9 with cel shading enabled
-fixed correct bounding rectangle calculation for rivers
08-01-2014 12:36 PM
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Esenthel Offline
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Post: #2
RE: August 2014
Updated Esenthel Source:
-upgraded to latest Emscripten version (1.21.0)
08-05-2014 05:42 AM
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Esenthel Offline
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Post: #3
RE: August 2014
Updated Esenthel Source:
-right clicking on Object Elements in project list will now display a new option "Operations/Transform/Set" which allows to quickly set the same transformation of multiple objects as of another specified object
-right clicking on Mesh parts in mesh part list in Mesh Editor now has a new option "Copy To Memory" which can be later used with "New/From Memory" combobox
-new method Random.b() allowing to generate random bools
-hovering over object project elements will now additionally preview them in the object editor on top of currently opened object
-checkbox mouse clicking will now work ok with SimulateTouches
-added new "background" object edit mode allowing to drag and drop other objects for background displaying
08-11-2014 03:24 AM
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Esenthel Offline
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Post: #4
RE: August 2014
Updated Esenthel Source:
-Mesh.drawBlend will now work correctly for materials with glow instead of alpha in texture channels
-fixed reading files of zero size
-fixed publishing when project contains new empty elements that had no changes applied to them
08-12-2014 06:40 AM
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Esenthel Offline
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Post: #5
RE: August 2014
Updated Esenthel Source:
-added new "Multi" button to the object parameter editor allowing to apply the changes to all currently selected objects (allowing to modify multiple objects at the same time)
08-13-2014 04:46 AM
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Esenthel Offline
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Post: #6
RE: August 2014
Updated Esenthel Source:
-project element ID's pasted to Code Editor will now be highlighted red if they're disabled from publishing
08-14-2014 09:20 AM
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Esenthel Offline
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Post: #7
RE: August 2014
Released Esenthel for Windows, Android and Web:
-new method PathFind.getWalkableNeighbors
08-16-2014 07:34 AM
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Esenthel Offline
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Post: #8
RE: August 2014
Released Esenthel for Windows, Android and Web:
-added support for displaying chinese characters from Visual Studio output
-alpha channel will now be imported correctly from PSD files which have more than 4 channels
-added missing 'Memb.swapOrder'
-removed system message boxes popping up when TIFF importing generates warnings
08-19-2014 09:09 AM
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Esenthel Offline
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Post: #9
RE: August 2014
Updated Esenthel Source:
-Object editor now features a new mode "Skin" allowing to adjust skinning info for object mesh
-Game.Waypoint.draw now accepts additional parameter for line smoothing
-added option to display waypoint lines as smoothed in the world editor
-joypad double clicks are now detected
-Image.getMinMax was replaced with getMinMaxAvg now allowing to additionally calculate the average color of the image
-material simplification will now process material specularity and reflection parameters more precisely
-increased limit of material reflection parameter from 1 to 2
-mesh lods which have higher distance set than the next one will not be included in the game
-added keyboard shortcut for "Edit Distance" button in object LOD edit mode
08-21-2014 02:24 PM
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Esenthel Offline
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Post: #10
RE: August 2014
Released Esenthel for Windows, Mac, Android, iOS and Web:
-animation editor now has the ability to display a moving plane (which can be used to adjust walking/running animation speeds)
-fixed menu disappearing when attached to a window that is being resized
08-26-2014 07:31 AM
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Esenthel Offline
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Post: #11
RE: August 2014
Updated Esenthel Source:
-added new "Bones" mode to Object Editor allowing to create and edit object skeleton bones
-added support for copying mini map to another project
-added support for reloading mini map back from an exported image
-files can now be dropped onto the "Reload Element" window to set their paths in the textline
08-27-2014 05:12 AM
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Esenthel Offline
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Post: #12
RE: August 2014
Updated Esenthel Source:
-added new movement modes to the object mesh skeleton bone editor
-object editor background mode now features a new "alpha" slider allowing to control opacity of displayed background objects
08-28-2014 08:27 AM
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Esenthel Offline
Administrator

Post: #13
RE: August 2014
Released Esenthel for Windows, Android and Web:
-Esenthel Editor now features an Animation Editor (activated through the "Edit" button in the old Animation preview window)
-Animation elements can now be created manually
-Vehicle and SimpleVehicle classes now have a new method 'flt wheelCompress(wheel)' allowing to get wheel suspension compression
08-30-2014 02:55 PM
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Esenthel Offline
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Post: #14
RE: August 2014
Updated Esenthel Source:
-added brush options for Skinning object editor tab (including circle/square shape, size, softness and speed control)
-changing skinning is now more precise
-instant skinning change shortcut was changed to Alt+Click
08-31-2014 02:43 PM
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