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[Android] Samsung Tab 3 & 4
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Esenthel Offline
Administrator

Post: #16
RE: [Android] Samsung Tab 3 & 4
Thank you for reporting back.

Chartboost messages are just warnings and they can be ignored.

Looks like the changes that I've applied are not enough for Tab3/4, so I honestly don't know why they fail now.

I use this code to get information about the error:
Code:
int max_length; glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &max_length);
            Mems<char> error; error.setNumZero(max_length+1); glGetProgramInfoLog(prog, max_length, null, error.data());
            if(messages)messages->line()+=(S+"Error linking vertex+pixel shader in technique \""+name+"\" of shader \""+Shaders.name(shader)+"\"\n"+error.data()).line()+source().line();
But as you can see in your log output, no extra error message why it fails is displayed.

When I release a game to Google Play store, I just blacklist those devices.
10-14-2015 09:44 PM
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kevindekever Offline
Member

Post: #17
RE: [Android] Samsung Tab 3 & 4
yeah:
App(v_gal): [tid=20792] gl2mERROR: result=0x0500 @ glTexImage2D(2344)

but error changed
(This post was last modified: 10-14-2015 10:16 PM by kevindekever.)
10-14-2015 10:08 PM
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Esenthel Offline
Administrator

Post: #18
RE: [Android] Samsung Tab 3 & 4
glTexImage2D is related to setting textures, and not compiling shaders.
10-14-2015 10:29 PM
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