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Triton and Silverlining
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Zervox Offline
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Post: #1
Triton and Silverlining
Figured I'd showoff what my topic about the matrix stuff was about.
           
05-18-2015 03:54 PM
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Pixel Perfect Offline
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Post: #2
RE: Triton and Silverlining
Very nice, I'm familiar with Silver Lining having looked at the SDK myself some time back but hadn't seen Triton.

Congrats on the integration smile

What's the pricing like nowadays, I seem to recollect it wasn't cheap!
05-18-2015 04:15 PM
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rstralberg Offline
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Post: #3
RE: Triton and Silverlining
(This post was last modified: 05-18-2015 04:40 PM by rstralberg.)
05-18-2015 04:39 PM
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Zervox Offline
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Post: #4
RE: Triton and Silverlining
It's relatively expensive but I am just integrating it with the Eval SDK, I was hoping EE would add an implementation to support it, so that either you could fill in license code and use it if you own it, or additionally maybe talk with the developers to make some sort of integration discount.
Still having some issues with the matrix still, not sure if its the projection matrix or if its the modelview projection matrix.
but it looks quite good, however it is not possible to integrate it without source access(I did it by making a function that returns the device as a void* pointer preventing me having to junk up includes regarding Direct3D), or without doing somekind of hook to retrieve the Direct3D device.

Anyways, the sun, clouds, atmospherics are Silverlining and obviously the ocean is Triton. I add light to EE objects by using LightDir(Retrieved Silverlining Sun direction vector, silverlining sun light color) and D. ambient color(retrieved silverlining ambient color)

Currently downloading Silverlining 4 eval SDK.
(This post was last modified: 05-18-2015 04:46 PM by Zervox.)
05-18-2015 04:40 PM
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Pixel Perfect Offline
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Post: #5
RE: Triton and Silverlining
(05-18-2015 04:40 PM)Zervox Wrote:  It's relatively expensive but I am just integrating it with the Eval SDK, I was hoping EE would add an implementation to support it, so that either you could fill in license code and use it if you own it, or additionally maybe talk with the developers to make some sort of integration discount.
...

That's a great idea. Whilst $2500 per sdk per game seems expensive for an Indie game developer, if developers get a publisher for their game then it's something the publisher might well finance.
05-18-2015 09:09 PM
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Esenthel Offline
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Post: #6
RE: Triton and Silverlining
Looks good!
But yeah I think 2.5$k is a bit too expensive for an average indie gamedev.
05-19-2015 02:13 AM
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LucyDemoon Offline
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Post: #7
RE: Triton and Silverlining
hey,
Does anyone know what the nvidia GameWorks VisualFX license costs?
https://developer.nvidia.com/gameworks-v...x-overview
05-19-2015 09:19 AM
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Zervox Offline
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Post: #8
RE: Triton and Silverlining
I am sorry but I have to ask what the need for asking it in this thread is?

Although I'd wish I could answer it better, but I think its based on the project licensing it, and at that I think you are tied to sign an NDA regarding licensing costs.
05-19-2015 11:40 AM
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