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Mayby bug in water
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kreathyon Offline
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Post: #1
Mayby bug in water
Lake no reflect the river





I am not sure that it is a bug but I prefer signalling it grin
08-24-2015 07:43 AM
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Ezequel Offline
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Post: #2
RE: Mayby bug in water
I have seen the same behavior, where the water reflection seems to "turn off"(?) under a certain view angle, it looked like it could maybe be depending on the sun's position.
08-24-2015 03:11 PM
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yvanvds Offline
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Post: #3
RE: Mayby bug in water
The video is a bit short to be sure, but perhaps it is related to this?

http://www.esenthel.com/community/showth...p?tid=4667

(Read Greg's answer)
08-30-2015 05:45 PM
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Pixel Perfect Offline
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Post: #4
RE: Mayby bug in water
Reflections have not fully supported all material techniques as demonstrated in the examples below ... maybe this is a similar case where water does not reflect other water.

Tree with Leaf technique (shader) applied. Foliage clearly reflected:

   

Same tree with Test Blend Light Leaf technique (shader) applied. Foliage not reflected:

   
08-31-2015 10:15 AM
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para Offline
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Post: #5
RE: Mayby bug in water
(08-31-2015 10:15 AM)Pixel Perfect Wrote:  Reflections have not fully supported all material techniques as demonstrated in the examples below ... maybe this is a similar case where water does not reflect other water.

Tree with Leaf technique (shader) applied. Foliage clearly reflected:
...
Same tree with Test Blend Light Leaf technique (shader) applied. Foliage not reflected:
...

Haven't checked, but this could be due to the default value for reflection renderer type set to RT_SIMPLE (Can be controlled from the 'WaterClass' class, you can also enable shadows and more lights there)

--edit:
@link from yvanvds: Interesting info from Greg about the way water reflections are handled in the engine. I wish information like that would be gathered somewhere in the docs, instead of being scattered across the forums...
(This post was last modified: 08-31-2015 10:59 PM by para.)
08-31-2015 10:41 PM
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Pixel Perfect Offline
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Post: #6
RE: Mayby bug in water
Thanks Para, that's a really useful piece of information. I'd not noticed that before. I'll give it a try and report back on the result.
08-31-2015 10:48 PM
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Pixel Perfect Offline
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Post: #7
RE: Mayby bug in water
Still getting the same results with the following setting:

Code:
Water.reflectionRenderer(RT_DEFERRED);

(08-31-2015 10:41 PM)para Wrote:  @link from yvanvds: Interesting info from Greg about the way water reflections are handled in the engine. I wish information like that would be gathered somewhere in the docs, instead of being scattered across the forums...

Yeah, that's fairly important information that again I was not previously aware of!
09-01-2015 12:18 AM
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Ezequel Offline
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Post: #8
RE: Mayby bug in water
Thans for this info! I'll try to reproduce it while taking this in consideration.
(This post was last modified: 09-01-2015 07:53 AM by Ezequel.)
09-01-2015 07:51 AM
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