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Question about NetWorld
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RedcrowProd Offline
Member

Post: #1
Question about NetWorld
Hey,

so i'm still trying to figure out how NetWorld is working,

i was taking the mmo project for the exemple, but it does not seems to be working for me,

if you set a NetWorld

like in mmo :
[SHARED]
// setup character world and position
Net .World *world =Net.Worlds(UID(2809112541, 1182156944, 3014213810, 2306081155)); // starting world
setWorld(world, Vec(0, 0, 0)); // set world and position
[CLIENT]
if(!ChrData.world())return false; // empty world

Game.World.activeRange(D.viewRange())
.setObjType (Players, OBJ_PLAYER)
.New (ChrData.world().id());
if(Game.World.settings().environment)Game.World.settings().environment->set();

what do you need else to do to have it working ?

it appears when i try it with more or less the same logic, even with a world.mode STREAMING, it does not load the world at all, and so the client just load nothing ?
09-13-2015 06:35 AM
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Esenthel Offline
Administrator

Post: #2
RE: Question about NetWorld
Hi,

You can download the source code for Net.World from your license purchase link:
http://www.esenthel.com/?id=store&item=1
(included in Game Objects Class Source Code)

The Net.World is just a small memory manager for Net.Objects

Hope this helps.
Let me know if you need more help.
09-14-2015 09:59 AM
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