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[SOLVED]Importing FBX from blender3d renders wrong rotation
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mixpro Offline
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Post: #1
[SOLVED]Importing FBX from blender3d renders wrong rotation
Hi ,
i have created a door object with animation in blender , when importing it to esenthel i get the wall around the actaull door is rotated 90 degrees .
i tried couple of solution on the web like applying rotation , -90 rotation ....
nothing worked .
can someone help please ,
see rotation in attached image

note: door animations works fine, the only problem is the rotation of the wall around


Attached File(s) Image(s)
   
(This post was last modified: 05-04-2016 06:33 PM by mixpro.)
05-03-2016 06:50 PM
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Esenthel Offline
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Post: #2
RE: Importing FBX from blender3d renders wrong rotation
Many months ago, I remember Blender had 2 options to export FBX files.
Text or Binary, or something like that.
One of the options worked better, you can check both options.

As alternative, you can manually rotate the wall part in the Esenthel Mesh Editor.
05-03-2016 11:23 PM
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Ezequel Offline
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Post: #3
RE: Importing FBX from blender3d renders wrong rotation
Hi,
You could try to export to .DAE (Collada) format directly from within blender.
To do that you just have to enable a plugin in blender and select some options to have like "triangulate" and "include UV textures".

You can also convert your .FBX files to .DAE file format before you import them into Esenthel Engine with autodesk FBX converter (free software from autodesk) Good luck smile
05-03-2016 11:31 PM
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RedcrowProd Offline
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Post: #4
RE: Importing FBX from blender3d renders wrong rotation
yeah talking about this, what is the best software to import 3D asset to EE ?

is there one that always import without any issue and for the engine is design towards ?

any preferences ?
05-04-2016 01:45 AM
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Esenthel Offline
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Post: #5
RE: Importing FBX from blender3d renders wrong rotation
The best way is to use FBX, preferrably created in 3ds Max / Maya, I've imported hundreds of 3d models with animations, and 99% works without issues.

The 1% that has problems, I will import first the FBX file to 3ds Max, and then export it to FBX again. After that it works OK.
05-04-2016 02:05 AM
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mixpro Offline
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Post: #6
RE: Importing FBX from blender3d renders wrong rotation
(05-03-2016 11:31 PM)Ezequel Wrote:  Hi,
You could try to export to .DAE (Collada) format directly from within blender.
To do that you just have to enable a plugin in blender and select some options to have like "triangulate" and "include UV textures".

You can also convert your .FBX files to .DAE file format before you import them into Esenthel Engine with autodesk FBX converter (free software from autodesk) Good luck smile

actually this worked DAE.

Esenthel i think there is a problem importing FBXes from blender3d .
05-04-2016 06:32 PM
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mixpro Offline
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Post: #7
RE: [SOLVED]Importing FBX from blender3d renders wrong rotation
(05-05-2016 02:31 AM)aceio76 Wrote:  FBX export from blender works. My artist exports animated models from the latest Blender with no issues. You would want to do FBX export especially if you have multiple animations, otherwise with DAE you can only do one animation at a time. I know there are specific export settings, I'd recommend that you inspect these settings and see if anything can cause issues during export.

Thanks for the reply , ill check later why that happened , although i followed a video tutorial exactly , and did it multiple times , plus i tried both binary and ascii FBXes.
05-05-2016 07:42 AM
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