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iOS Build Error
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takashi Offline
Member

Post: #1
iOS Build Error
Hi,

I found Building tutorial for iOS fails with the following error on latest EE. How do I fix it?

-----------------------
Undefined symbols for architecture x86_64:
"EE::VirtualReality::createImages()", referenced from:
EE::Display::create() in EsenthelEngine Simulator.a(Display.o)
"EE::VirtualReality::getNewRender()", referenced from:
EE::RendererClass::operator()(void (&)()) in EsenthelEngine Simulator.a(Renderer.o)
"EE::VirtualReality::draw()", referenced from:
EE::DrawState() in EsenthelEngine Simulator.a(States.o)
"EE::VirtualReality::shut()", referenced from:
EE::InputDevicesClass::del() in EsenthelEngine Simulator.a(Input.o)
"EE::VirtualReality::update()", referenced from:
EE::InputDevicesClass::update() in EsenthelEngine Simulator.a(Input.o)
"EE::VirtualReality::drawMain()", referenced from:
EE::DrawState() in EsenthelEngine Simulator.a(States.o)
"EE::VirtualReality::delImages()", referenced from:
EE::Display::del() in EsenthelEngine Simulator.a(Display.o)
"EE::VirtualReality::getNewGui()", referenced from:
EE::RendererClass::setMain() in EsenthelEngine Simulator.a(Renderer Targets.o)
"EE::VR", referenced from:
EE::Display::del() in EsenthelEngine Simulator.a(Display.o)
EE::Display::setSync() in EsenthelEngine Simulator.a(Display.o)
EE::Display::create() in EsenthelEngine Simulator.a(Display.o)
EE::Display::aspectRatioEx(bool, bool) in EsenthelEngine Simulator.a(Display.o)
EE::Display::sizeChanged() in EsenthelEngine Simulator.a(Display.o)
EE::Display::setViewFovTan() in EsenthelEngine Simulator.a(Display.o)
EE::Display::setFade(float, bool) in EsenthelEngine Simulator.a(Display.o)
...
"EE::VirtualReality::active() const", referenced from:
EE::Display::setSync() in EsenthelEngine Simulator.a(Display.o)
EE::Display::aspectRatioEx(bool, bool) in EsenthelEngine Simulator.a(Display.o)
EE::Display::sizeChanged() in EsenthelEngine Simulator.a(Display.o)
EE::Display::setViewFovTan() in EsenthelEngine Simulator.a(Display.o)
EE::Display::setFade(float, bool) in EsenthelEngine Simulator.a(Display.o)
EE::DrawState() in EsenthelEngine Simulator.a(States.o)
EE::RendererClass::setMain() in EsenthelEngine Simulator.a(Renderer Targets.o)
...
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
-----------------------

Thanks in advance,
Takashi
06-29-2016 10:55 AM
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Esenthel Online
Administrator

Post: #2
RE: iOS Build Error
Hi,

Sorry for the problem,

By accident some of the files were not included for the iOS target.

Please open EsenthelEngine project in Xcode:
-select the files on the left
-and then make sure that they're checked in to the iOS Device and iOS Simulator target on the right.
-after that you can close the project, and build it with Esenthel Builder.


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06-29-2016 02:13 PM
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