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August 2016
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Esenthel Offline
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Post: #1
August 2016
Updated Esenthel Source:
-Code Editor has new "Replace" functionality (Ctrl+R)
08-01-2016 04:56 AM
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Esenthel Offline
Administrator

Post: #2
RE: August 2016
Updated Esenthel Source:
-fixed some menu keyboard shortcuts being triggered even though input was consumed by other gui objects (such as textlines), this affects for example World Editor\Object tabs
08-02-2016 06:15 AM
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Esenthel Offline
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Post: #3
RE: August 2016
Updated Esenthel Source:
-objects in World Editor which have invalid references, will now be displayed in a different color (their boxes and points)
-minor improvements to Code Editor Replace
-additional improvements to keyboard shortcut handling (for the case when multiple shortcuts are pressed in the same frame)
-added new 'AES' class to allow support for AES encryption (including CPU HW acceleration)
-added new 'OggOpusEncoder' class to allow creating sound files in OGG container with Opus codec
-added new 'SndOpusEncoder' class to allow creating sound files in Esenthel SND container with Opus codec (it's better than OGG Opus because it produces smaller files, it's faster to decode and allows for custom sample rates)
-added new 'SndRawEncoder' class to allow creating sound files in Esenthel SND container with raw data (it's better than WAV because it produces smaller files and allows for sounds larger than 4GB)
08-09-2016 10:53 AM
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Esenthel Offline
Administrator

Post: #4
RE: August 2016
Updated Esenthel Source:
-Sound Editor now has the option to reimport the sound with custom codec and bitrate
-added new method 'Sound.close' which both deletes the sound and waits until source stream file handle is released
-added a workaround for 'OggVorbisEncoder' failing if provided quality is too small

Fixes:
-fixed reloading sounds sometimes not working if that sound is opened in the Editor
08-11-2016 10:58 AM
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Esenthel Offline
Administrator

Post: #5
RE: August 2016
Released Esenthel for Windows, Mac and Linux:
-fixed Project List showing invalid results when added mesh/skel/phys for the first time to an object (the bug did not corrupt the data, it only displayed the list wrong)
08-12-2016 04:56 AM
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