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Mirrored texture?
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Esenthel Offline
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Post: #16
Re: Mirrored texture?
oh I didn't know that, must be some forum protection or something, nevermind that - my email is <!-- e --><a href="mailto:esenthel@esenthel.com">esenthel@esenthel.com</a><!-- e -->
01-31-2009 06:45 PM
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SONB Offline
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Post: #17
Re: Mirrored texture?
Thanx, the email is on the way grin
01-31-2009 06:51 PM
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SONB Offline
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Post: #18
Re: Mirrored texture?
Esenthel, this might help:

Exporting to .X works great because it exports by default in left handed system ("Flip Z" is activated), but when I deactivate it and export the mesh in right handed system it mirrors my texture, like in .OBJ and Ogre XML.

I looked at the OBJ and XML exporters and couldn't find an option to flip Z. Do they really export only in right handed system?
01-31-2009 07:16 PM
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Esenthel Offline
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Post: #19
Re: Mirrored texture?
yes you're right, its all because Blender and obj exporters use mainly one hand coordinate system

and the DirectX and Esenthel Engine use the other,

however I've found that instead of flipping texture coordinates in Mesh Editor, you can select "Menu\Mesh\Transform\Mirror X" (or any other Mirror) in Mesh mode
it will setup the mesh and textures correctly.

so please use either DirectX exporter, or call "Mirror X" after importing from other formats smile
01-31-2009 07:26 PM
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SONB Offline
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Post: #20
Re: Mirrored texture?
Yesssss! Mirror X did the trick grin


Thanx a LOT, Esenthal!
01-31-2009 07:36 PM
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