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Bump mapping with forward shading
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b1s Offline
Member

Post: #16
Re: Bump mapping with forward shading
mm.. i dont need any bumps in the editor it self.. just wondering about if i set up a mesh that has a mtrl file including bump map..
does using that need some special commands? im seeing some action in the maps when changing bumpmode flat/normal.. but the normals are much weaker than in mesh editor..

and btw hi smile new user here. evulating a bit.
06-19-2009 02:39 PM
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Esenthel Offline
Administrator

Post: #17
Re: Bump mapping with forward shading
Hi,

You don't need to do anything special.

All there is to do is set mesh with a material containing the bump, save the mesh.
Then in the game set bump mapping to normal or parallax or relief. (the mesh editor has parallax mapping by default)

PS: Hi and welcome to the forum wink
06-19-2009 03:20 PM
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b1s Offline
Member

Post: #18
Re: Bump mapping with forward shading
yeah.. some of my scene setup was fading the effect out a bit i think.. anyway i think they are working fine now..
thanks for the very prompt aswers smile gives me aa good feeling about this engine.
Im was working on a small penumbra type puzzle game with leadwerks engine and decided to try this one out since im not much of a coder and i know things like
rag dolls, pathfinding and such will give me lots of difficulties..
heres what the game looked on leadwerks so far..
[Image: mirror.jpg]

ive almost got the same situation now with esenthel.. have to figure out the mirror tho smile
06-19-2009 04:19 PM
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Esenthel Offline
Administrator

Post: #19
Re: Bump mapping with forward shading
support for mirrors will be added soon smile
06-19-2009 05:46 PM
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