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Double precision World and Obj
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Houge Offline

Post: #1
Double precision World and Obj

I would like to request something like Game::WorldD and Game::ObjD which both will use Dbl and VecD not only for drawing static meshes, but also animated meshes, Area drawing, Physics and all other stuff to support huge worlds.

Something was mentioned HERE

Hope it doesn't require a lot of resources to add/implement smile.
03-06-2019 12:10 AM
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