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Some requests (auto map materials, comment lines in editor, animation retargeting)
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Fyttyn Offline
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Post: #1
Some requests (auto map materials, comment lines in editor, animation retargeting)
Sorry if I'm not supposed to put a bunch of requests in the same post. I didn't want to make too many threads at once. These are just some features that I believe would be uhh.. convenient to have. In order of what I think is the least difficulty of implementing them.

* Comment/Uncomment lines shortcut in the code editor. I love the code editor. It's just missing this feature I think.

* A toggle to invert the smoothness map. Just like the toggle available for inverting normal maps. Sometimes I have a roughness map instead of smoothness. Would be convenient so I don't have to manually do it.

* Auto mapping materials. Improved creation of materials from images. Where it tries to group the textures by the file name ending, like "_D/albedo/diff/col" , "bump/height/disp" or "_N/norm/nrm" , "smooth" , "spec" , "roughness" , "ao" , "emiss" , "metall" , "alpha/mask" , "gloss" and then detect by the initial portion of the name which textures are a set. No other engine to my knowledge does this... so this would be awesome if Esenthel could do it. So like.. Barrel1_albedo, Barrel1_normal, Barrel1_roughness, Barrel2_diff, Barrel2_nrm, etc. would generate the Barrel1, Barrel2, etc. materials.

* Retargeting animations. This one seems the hardest.. idk. Like being able to reuse animations on one rig with another one. So I don't have to repeat making left/right hand grip animations or walk/run cycles for different characters when their rigs don't match.

* Auto fix seams when generating terrains through code. I'm not entirely sure how hard this is. When I generate terrains, the seams between areas don't automatically get fixed unless I paint over the terrains to get them to refresh I think?
(This post was last modified: 01-17-2020 04:41 AM by Fyttyn.)
01-17-2020 04:23 AM
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Esenthel Online
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Post: #2
RE: Some requests (auto map materials, comment lines in editor, animation retargeting)
Quote:* A toggle to invert the smoothness map. Just like the toggle available for inverting normal maps. Sometimes I have a roughness map instead of smoothness. Would be convenient so I don't have to manually do it.
You can append the "?inverseRGB" to the image file name.

Quote:* Retargeting animations. This one seems the hardest.. idk. Like being able to reuse animations on one rig with another one. So I don't have to repeat making left/right hand grip animations or walk/run cycles for different characters when their rigs don't match.
The animations can play on multiple skeletons if editor detects the proper bone type (like upper leg/lower leg,arm, etc.) but it's not perfect. It doesn't do any adjustments for scale, bone lengths, etc. You could try doing that manually in code.

Quote:* Auto fix seams when generating terrains through code. I'm not entirely sure how hard this is. When I generate terrains, the seams between areas don't automatically get fixed unless I paint over the terrains to get them to refresh I think?
If you're setting terrain through code, then just make sure that you set correct values, matching the neighbor areas.
01-17-2020 06:28 AM
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Fyttyn Offline
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Post: #3
RE: Some requests (auto map materials, comment lines in editor, animation retargeting)
(01-17-2020 06:28 AM)Esenthel Wrote:  snip

ok. Thanks for the fast response!
The engine is great.. I just don't know how to use it properly yet lol
01-17-2020 06:52 PM
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