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Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration
Also there are other Sound APIs available
https://github.com/Esenthel/EsenthelEngi...ders.h#L86
for Windows you have XAUDIO, DIRECT_SOUND, OPEN_AL to choose from. |
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Esenthel |
Tutorials |
8 |
991 |
Yesterday, 02:18 PM |
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Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration
You need to debug
void SoundBuffer::set3DParams(C _Sound &sound, Bool pos_range, Bool speed)
and check values of
dsp.pMatrixCoefficients
dsp.DstChannelCount should be 2 if you have 2 stereo speak... |
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Esenthel |
Tutorials |
8 |
991 |
Yesterday, 07:51 AM |
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Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...
I have GeForce and don't have this problem.
Don't have AMD so can't test.
If it's really about line smooth then try
https://github.com/Esenthel/EsenthelEngi....cpp#L1181
replace
desc.AntialiasedLineEn... |
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Esenthel |
Support |
4 |
97 |
03-14-2024, 10:48 AM |
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Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...
Hello,
There's no option to show Skeletons in the World Editor.
But there's option to show physical bodies:
open world editor
click menu at the top, the triangle under "Controls" button
it has "Physi... |
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Esenthel |
Support |
4 |
97 |
03-14-2024, 08:23 AM |
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Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore
Hello,
I came back,
Checked in Editor and in my Game, however I don't have this problem. |
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Esenthel |
Support |
5 |
156 |
03-09-2024, 03:51 AM |
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Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore
I will check when I'm back home in 1-2 days. However please make sure you ran all steps in engine builder :
Compile engine
Copy headers
Copy engine pak
Compiler editor |
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Esenthel |
Support |
5 |
156 |
03-07-2024, 12:25 PM |
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Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore
It works fine. Please try again. |
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Esenthel |
Support |
5 |
156 |
03-07-2024, 11:22 AM |
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Thread: Visual c++ 2010 for web compilation
Post: RE: Visual c++ 2010 for web compilation
The full IDE/compiler, however WEB support wasn't updated for long time since it's not my priority at the moment. |
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Esenthel |
Support |
2 |
98 |
03-05-2024, 06:10 PM |
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Thread: Most recent published games...
Post: RE: Most recent published games...
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Esenthel |
Showcase |
3 |
223 |
03-05-2024, 10:54 AM |
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Thread: Most recent published games...
Post: RE: Most recent published games...
You can check:
https://esenthel.com/?id=what_it_can_do
https://store.steampowered.com/app/23101..._of_Fates/
https://www.youtube.com/channel/UCLAwtf6...CoJwWdKaNA |
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Esenthel |
Showcase |
3 |
223 |
03-03-2024, 03:18 PM |
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Thread: Is there any method for copy skin vertex weight
Post: RE: Is there any method for copy skin vertex weigh...
There is no built-in method, but you can iterate all dest vertexes, then find nearest src vertex (with closest position and most similar vtx normal for example) then manually copy vtx skin attributes. |
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Esenthel |
Support |
2 |
100 |
03-03-2024, 03:51 AM |
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Thread: February 2024
Post: February 2024
Updated Esenthel Source:
-added new function Slerp
-optimized heightmap mesh generation to merge mesh parts in order to reduce draw calls at the cost of increased GPU usage
-stencil buffers are now di... |
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Esenthel |
Version History |
0 |
227 |
02-26-2024, 05:08 AM |
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Thread: Text encoding broken when reading from file
Post: RE: Text encoding broken when reading from file
File should have UTF8 BOM at the start.
https://en.wikipedia.org/wiki/Byte_order_mark |
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Esenthel |
Support |
2 |
199 |
02-15-2024, 09:16 AM |
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Thread: Alternative payment methods in the store
Post: RE: Alternative payment methods in the store
Thanks for your support!
I've sent you an invite. |
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Esenthel |
Support |
4 |
500 |
02-13-2024, 04:42 AM |
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Thread: Any idea on how to use Overlay Object Class in Editor
Post: RE: Any idea on how to use Overlay Object Class in...
Overlay supports decals with smooth alpha blending |
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Esenthel |
Support |
4 |
252 |
01-25-2024, 04:19 PM |
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Thread: Any idea on how to use Overlay Object Class in Editor
Post: RE: Any idea on how to use Overlay Object Class in...
Yes it should work like a decal, it's best used as a flat surface, like a flat quad to be placed somewhere on other flat surfaces. |
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Esenthel |
Support |
4 |
252 |
01-23-2024, 02:44 PM |
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Thread: Install Titan Engine
Post: RE: Install Titan Engine
I never used anything like that |
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Esenthel |
Support |
6 |
333 |
01-23-2024, 07:54 AM |
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Thread: I have sponsored GitHub, but I have not received an invitation
Post: RE: I have sponsored GitHub, but I have not receiv...
Thank you for your support!
I've sent invitation now. |
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Esenthel |
Support |
1 |
171 |
01-21-2024, 04:37 PM |
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Thread: Install Titan Engine
Post: RE: Install Titan Engine
It downloads only from https://esenthel.com/ |
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Esenthel |
Support |
6 |
333 |
01-19-2024, 11:03 AM |
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Thread: Install Titan Engine
Post: RE: Install Titan Engine
Please try again, works fine for me, also check if you have any firewall blocking the app. |
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Esenthel |
Support |
6 |
333 |
01-19-2024, 08:39 AM |