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  Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration

Also there are other Sound APIs available https://github.com/Esenthel/EsenthelEngi...ders.h#L86 for Windows you have XAUDIO, DIRECT_SOUND, OPEN_AL to choose from.
Esenthel Tutorials 8 991 Yesterday, 02:18 PM
  Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration

You need to debug void SoundBuffer::set3DParams(C _Sound &sound, Bool pos_range, Bool speed) and check values of dsp.pMatrixCoefficients dsp.DstChannelCount should be 2 if you have 2 stereo speak...
Esenthel Tutorials 8 991 Yesterday, 07:51 AM
  Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...

I have GeForce and don't have this problem. Don't have AMD so can't test. If it's really about line smooth then try https://github.com/Esenthel/EsenthelEngi....cpp#L1181 replace desc.AntialiasedLineEn...
Esenthel Support 4 97 03-14-2024, 10:48 AM
  Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...

Hello, There's no option to show Skeletons in the World Editor. But there's option to show physical bodies: open world editor click menu at the top, the triangle under "Controls" button it has "Physi...
Esenthel Support 4 97 03-14-2024, 08:23 AM
  Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore

Hello, I came back, Checked in Editor and in my Game, however I don't have this problem.
Esenthel Support 5 156 03-09-2024, 03:51 AM
  Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore

I will check when I'm back home in 1-2 days. However please make sure you ran all steps in engine builder : Compile engine Copy headers Copy engine pak Compiler editor
Esenthel Support 5 156 03-07-2024, 12:25 PM
  Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore

It works fine. Please try again.
Esenthel Support 5 156 03-07-2024, 11:22 AM
  Thread: Visual c++ 2010 for web compilation
Post: RE: Visual c++ 2010 for web compilation

The full IDE/compiler, however WEB support wasn't updated for long time since it's not my priority at the moment.
Esenthel Support 2 98 03-05-2024, 06:10 PM
  Thread: Most recent published games...
Post: RE: Most recent published games...

Thanks :)
Esenthel Showcase 3 223 03-05-2024, 10:54 AM
  Thread: Most recent published games...
Post: RE: Most recent published games...

You can check: https://esenthel.com/?id=what_it_can_do https://store.steampowered.com/app/23101..._of_Fates/ https://www.youtube.com/channel/UCLAwtf6...CoJwWdKaNA
Esenthel Showcase 3 223 03-03-2024, 03:18 PM
  Thread: Is there any method for copy skin vertex weight
Post: RE: Is there any method for copy skin vertex weigh...

There is no built-in method, but you can iterate all dest vertexes, then find nearest src vertex (with closest position and most similar vtx normal for example) then manually copy vtx skin attributes.
Esenthel Support 2 100 03-03-2024, 03:51 AM
  Thread: February 2024
Post: February 2024

Updated Esenthel Source: -added new function Slerp -optimized heightmap mesh generation to merge mesh parts in order to reduce draw calls at the cost of increased GPU usage -stencil buffers are now di...
Esenthel Version History 0 227 02-26-2024, 05:08 AM
  Thread: Text encoding broken when reading from file
Post: RE: Text encoding broken when reading from file

File should have UTF8 BOM at the start. https://en.wikipedia.org/wiki/Byte_order_mark
Esenthel Support 2 199 02-15-2024, 09:16 AM
  Thread: Alternative payment methods in the store
Post: RE: Alternative payment methods in the store

Thanks for your support! I've sent you an invite.
Esenthel Support 4 500 02-13-2024, 04:42 AM
  Thread: Any idea on how to use Overlay Object Class in Editor
Post: RE: Any idea on how to use Overlay Object Class in...

Overlay supports decals with smooth alpha blending
Esenthel Support 4 252 01-25-2024, 04:19 PM
  Thread: Any idea on how to use Overlay Object Class in Editor
Post: RE: Any idea on how to use Overlay Object Class in...

Yes it should work like a decal, it's best used as a flat surface, like a flat quad to be placed somewhere on other flat surfaces.
Esenthel Support 4 252 01-23-2024, 02:44 PM
  Thread: Install Titan Engine
Post: RE: Install Titan Engine

I never used anything like that
Esenthel Support 6 333 01-23-2024, 07:54 AM
  Thread: I have sponsored GitHub, but I have not received an invitation
Post: RE: I have sponsored GitHub, but I have not receiv...

Thank you for your support! I've sent invitation now.
Esenthel Support 1 171 01-21-2024, 04:37 PM
  Thread: Install Titan Engine
Post: RE: Install Titan Engine

It downloads only from https://esenthel.com/
Esenthel Support 6 333 01-19-2024, 11:03 AM
  Thread: Install Titan Engine
Post: RE: Install Titan Engine

Please try again, works fine for me, also check if you have any firewall blocking the app.
Esenthel Support 6 333 01-19-2024, 08:39 AM