Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: Game Character animation
Post: Game Character animation
Hi!
Does Game Character animation result depend on the distance from a camera?
A camera looks near definitely, but when it is far, an end bone omits it and is seen. |
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pika |
Graphics |
1 |
3,168 |
01-17-2016, 05:58 AM |
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Thread: Japanease font broken
Post: RE: Japanease font broken
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pika |
Gui |
3 |
4,160 |
11-01-2015, 06:07 AM |
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Thread: Japanease font broken
Post: Japanease font broken
Hi Esenthel,
When I updated newest version, Japanease font was broken.
Please Check ScreenShots. |
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pika |
Gui |
3 |
4,160 |
10-26-2015, 12:25 PM |
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Thread: PhysicsClass::ignore() on bullet
Post: PhysicsClass::ignore() on bullet
Hello,
PhysicsClass::ignore() seems not work on bullet.
But, Its seems work on PhysX.
Is it bug? |
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pika |
Physics |
0 |
3,214 |
01-19-2015, 08:07 AM |
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Thread: Mesh::drawBehind on mobile platform
Post: RE: Mesh::drawBehind on mobile platform
Thank you for replying!
In the future, do you have any plans to the corresponding? |
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pika |
Graphics |
3 |
4,003 |
10-27-2014, 02:13 AM |
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Thread: Mesh::drawBehind on mobile platform
Post: Mesh::drawBehind on mobile platform
Hi,
Can I use Mesh::drawBehind on mobile platform?
It seems does not work. |
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pika |
Graphics |
3 |
4,003 |
10-26-2014, 03:29 PM |
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Thread: [Android]VideoPlayback Tutorial
Post: [Android]VideoPlayback Tutorial
When I added some code on VideoPlayback Tutorial Main, Its not running on Android(iOS is running).
Do you know why?
added code
/******************************************/
class AppChr : public Game... |
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pika |
Platforms (Windows, Mac, Linux, Android, iOS) |
0 |
2,742 |
08-18-2014, 12:02 PM |
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Thread: PhysX on iOS
Post: RE: PhysX on iOS
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pika |
Physics |
4 |
5,298 |
08-13-2014, 08:18 AM |
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Thread: PhysX on iOS
Post: RE: PhysX on iOS
Thank you for your replying.
Can I use Bullet on Android? |
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pika |
Physics |
4 |
5,298 |
08-12-2014, 12:14 PM |
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Thread: PhysX on iOS
Post: PhysX on iOS
I want to use PhysX on iOS.
Because physics behavior is different between Android and iOS.
Can I use PhysX on iOS? |
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pika |
Physics |
4 |
5,298 |
08-12-2014, 03:09 AM |
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Thread: Fix fps for Android
Post: RE: Fix fps for Android
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pika |
Beginner Questions |
4 |
4,164 |
07-10-2014, 02:31 PM |
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Thread: Fix fps for Android
Post: RE: Fix fps for Android
Thank you for reply.
iOS is the same? |
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pika |
Beginner Questions |
4 |
4,164 |
07-10-2014, 02:21 AM |
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Thread: Fix fps for Android
Post: Fix fps for Android
Hi,
How can I fix 30 fps for Android? |
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pika |
Beginner Questions |
4 |
4,164 |
07-09-2014, 11:49 AM |
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Thread: Change rendering resolution
Post: RE: Change rendering resolution
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pika |
Beginner Questions |
2 |
3,262 |
07-09-2014, 07:47 AM |
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Thread: Change rendering resolution
Post: Change rendering resolution
Can I change rendering resolution for Android? |
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pika |
Beginner Questions |
2 |
3,262 |
07-09-2014, 06:34 AM |
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Thread: 3D Model with vertex color alpha channel
Post: 3D Model with vertex color alpha channel
Hello,
I want to use 3D model with vertex color alpha channel.
But I can not do this.
I can use vertex color rgb only.
Can somebody know how to use 3D model with vertex color alpha? |
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pika |
Graphics |
0 |
2,530 |
03-16-2014, 01:41 PM |