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  Thread: Color of mesh texture hit by ray
Post: RE: Color of mesh texture hit by ray

Hi Esenthel, The mesh was manually detailed using a modelling app, so the rectangular texture we are using doesn't follow any specific pattern of UV map (stretched around, icosahedronic map, etc.) So...
Nikon Physics 30 27,074 05-21-2014, 10:44 AM
  Thread: Attraction
Post: RE: Attraction

Thank you Rubeus! I found that now and have been trying with the other types of joints as well. Unfortunately I'm not having much success but I think its lack of understanding of the methods and their...
Nikon Physics 4 4,953 04-27-2014, 12:12 PM
  Thread: Attraction
Post: RE: Attraction

That would suit me perfectly, would it work between two completely independent actors? I will start looking for that, if you can point me in the right direction I would appreciate it :D Thank you Rube...
Nikon Physics 4 4,953 04-27-2014, 01:08 AM
  Thread: Attraction
Post: Attraction

Good afternoon, I'm a beginner with Esenthel and I was testing if it was possible to have one actor attracting another, something like gravity specific to an actor (like having a character attracting...
Nikon Physics 4 4,953 04-26-2014, 10:54 PM