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  Thread: Changing object color at runtime
Post: Changing object color at runtime

Hello, I have a character model with texture and want change at runtime the color of this model according the team it is assigned. How can I make this? Thanks in advance
s.padikov Support 1 1,091 10-28-2022, 09:09 PM
  Thread: How to restart not looping animation
Post: How to restart not looping animation

Hello everybody, I have a linear animation which doesn't loop. How can I restart this again and again after it has finished? To use loop is no option here! Thanks in advance
s.padikov Support 1 1,695 03-20-2021, 07:07 AM
  Thread: building construction
Post: building construction

Hello everybody, is it possible to implement step by step building construction line in a RTS game? I have one 3D model and I'm trying using this to create step by step construction of this building?...
s.padikov Support 1 1,726 03-10-2021, 06:00 PM
  Thread: Own shader usage
Post: Own shader usage

Hello, I want to import my own ( DirectX ) pixel and veretx shaders and use these with some of the my game'S 3D obejcts and effects. Is this possible? If yes, how could I import the shaders and than ...
s.padikov Graphics 1 1,590 02-18-2021, 05:04 PM
  Thread: How to make a decal with same size as a mesh
Post: How to make a decal with same size as a mesh

Hello, is it possible to make a decal with same size as a mesh for example? My idea is to overlay a decal on a area from my terrain, could be this possible?
s.padikov Support 0 1,582 02-03-2021, 05:15 PM
  Thread: Fog of war
Post: RE: Fog of war

@Esenthel, how I could make a decal the same size( xz ) as the world(terrain)?
s.padikov Support 4 2,570 01-25-2021, 04:21 PM
  Thread: Fog of war
Post: RE: Fog of war

Thank you @Argoon und @Esenthel. I've bought the Esenthel RTS source code and have already took the fog of war implementation from there and adapted for my needs. It works for 80% of the use cases. I...
s.padikov Support 4 2,570 01-25-2021, 10:25 AM
  Thread: Fog of war
Post: Fog of war

Hello, is there a build-in support for fog of war feature? If not, what is easiest way to implement this? I want to have a fog of war like by a RTS game!!! Regards
s.padikov Support 4 2,570 01-19-2021, 05:36 PM
  Thread: Alternative for item slots
Post: RE: Alternative for item slots

Hello Esenthel support, by the way - are the bone transformations locally and relative to the parent? Is it true - in order to have a world relative bone transformation, the separate bone pos, dir, p...
s.padikov Support 4 2,581 12-25-2020, 08:13 AM
  Thread: Alternative for item slots
Post: RE: Alternative for item slots

Thank you for the fast feedback. I have bones and will try to use these. Cheers
s.padikov Support 4 2,581 12-24-2020, 04:21 PM
  Thread: Alternative for item slots
Post: Alternative for item slots

Hello is there any alternative to the item slots, for attaching, for instance of weapon, to character? Or is there any way to create automatically such item slots? I have a lot of animated 3D models, ...
s.padikov Support 4 2,581 12-24-2020, 03:51 PM
  Thread: How to perform ray mesh intersection
Post: How to perform ray mesh intersection

Hello, I'm trying to figure out a way for finding ray mesh intersection or a Esenthel engine method similar to "D3DXIntersect" for mthe DirectX9 SDK. IS there any similar method in Esenthel engine? ...
s.padikov Support 1 1,773 12-10-2020, 10:48 AM
  Thread: Setting application main window size
Post: RE: Setting application main window size

Thank you, it works :)
s.padikov Beginner Questions 2 3,421 03-06-2015, 02:39 PM
  Thread: Setting application main window size
Post: Setting application main window size

Hello, I'm a new to the Esenthel engine. Currently I'm trying some simple tutorial, but I don't know how to set the size(width and height) of the application's main window (on Windows system). Unfort...
s.padikov Beginner Questions 2 3,421 03-06-2015, 02:21 PM