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  Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?

Thanks for fast reply! I understand reason. But in this moment we cannot move to new version of Esenthel Engine because our team count a lot of people and we don't have enough money for licences. Mayb...
Harton Offtopic 104 83,637 11-07-2013, 11:26 PM
  Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?

I give my vote to group which is waiting for more rich version of Esenthel Engine 1.0. But I have a question related with codes for editor in version 1.0. It is possible to give us more editor codes? ...
Harton Offtopic 104 83,637 11-07-2013, 10:30 PM
  Thread: Option terrain_only in Decal doesn't work
Post: RE: Option terrain_only in Decal doesn't work

How to optimize? Because in our game, 90% of the objects have access - Terrain. If we change access to Custom- Static, performance will be the same?
Harton Graphics 4 4,053 08-21-2013, 08:40 AM
  Thread: Option terrain_only in Decal doesn't work
Post: RE: Option terrain_only in Decal doesn't work

I checked it. But I understand this option otherwise. Option terrain_only is related with object access in object template but in our game we have a lot of objects with access set to terrain and we wa...
Harton Graphics 4 4,053 08-20-2013, 09:35 PM
  Thread: Option terrain_only in Decal doesn't work
Post: Option terrain_only in Decal doesn't work

I created new object of Decal and set variable terrain_only to true but decal was rendering on all objects and terrain. Could you check it? Thanks!
Harton Graphics 4 4,053 08-18-2013, 10:49 AM
  Thread: Support for Perforce software
Post: Support for Perforce software

Hello, on last changelist I saw support for SVN and I thought about Perforce. A lot of people use this data and source control application because is very very usefull in game teams. This is less imp...
Harton Feature Requests 1 3,190 08-12-2013, 02:14 PM
  Thread: Separation rendering world from drawing gui
Post: RE: Separation rendering world from drawing gui

Thanks for answer but I use Esenthel Engine for a long time and I know it. ;) Problem is different. In editor sources I don't call Gui.draw() because this function is called in StateDraw() and I call ...
Harton Feature Requests 3 3,922 06-02-2013, 08:45 AM
  Thread: Separation rendering world from drawing gui
Post: Separation rendering world from drawing gui

Hello, I would like ask you about separation rendering world from drawing gui in the editor. Currently, when I want draw everything, I called only one function: 'StateDraw();' but when I want get bac...
Harton Feature Requests 3 3,922 06-01-2013, 08:43 PM
  Thread: Tree view control
Post: RE: Tree view control

Thanks!
Harton Gui 3 4,231 05-18-2013, 10:11 PM
  Thread: Debug informations - support by engine
Post: Debug informations - support by engine

Hello, we would test our game and check informations about engine performance but now engine supports only small part of debug informations from renderer and nothing else. I would like to ask you for...
Harton Feature Requests 2 3,400 05-03-2013, 02:05 PM
  Thread: Tree view control
Post: Tree view control

Hello, I would like ask about tree view control in gui. I didn't find a tutorial, which describe how to create it. However, in the Header Browser and the Code Editor, you created tree view control fo...
Harton Gui 3 4,231 05-02-2013, 09:20 AM
  Thread: Icon Maker source code
Post: RE: Icon Maker source code

Esethel, is it possible?
Harton Tools 4 5,156 03-24-2013, 08:14 PM
  Thread: Icon Maker source code
Post: RE: Icon Maker source code

We have other idea than creating icons for game. ;) I can write this tool once again because it's not difficult but if Esethel wrote this, and wrote correctly, I would like use it and change accordin...
Harton Tools 4 5,156 03-22-2013, 09:38 AM
  Thread: Icon Maker source code
Post: Icon Maker source code

Hello, it is possible to add source code Icon Maker tool to your store?
Harton Tools 4 5,156 03-21-2013, 09:40 PM
  Thread: Creating cloth connecting with character
Post: RE: Creating cloth connecting with character

I set vertices and exported clothmesh. Error still exist. I am waiting for next SDK. Thanks!
Harton Beginner Questions 5 5,238 03-17-2013, 09:04 PM
  Thread: Creating cloth connecting with character
Post: RE: Creating cloth connecting with character

Certainly someone used physical clothing. Could you tell me, how you did this correctly?
Harton Beginner Questions 5 5,238 03-17-2013, 02:54 PM
  Thread: Creating cloth connecting with character
Post: Creating cloth connecting with character

I analyzed tutorials related with cloth: ..\Advanced\2 - Animation, Physics, Rendering\Physics\14 - Cloth.cpp ..\Advanced\4 - Demos, Game Basics\Game Basics\21 - Physical Clothing.cpp I created cloth ...
Harton Beginner Questions 5 5,238 03-16-2013, 12:54 PM
  Thread: Callback functions before save and load
Post: RE: Callback functions before save and load

Ok. :) I understand but it is possible to add in the future or far future?
Harton Feature Requests 9 6,679 03-11-2013, 02:31 PM
  Thread: Callback functions before save and load
Post: RE: Callback functions before save and load

Hello, I'd asked for a reply message about my questions. This issue is more important for us. Without answers we do not know how to design tools. Regards Arek
Harton Feature Requests 9 6,679 03-11-2013, 02:15 PM
  Thread: TOKEN_TYPE enum redefinition
Post: RE: TOKEN_TYPE enum redefinition

Thanks!
Harton Tools 2 3,559 02-20-2013, 11:54 PM