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  Thread: question about blocks class.
Post: RE: question about blocks class.

OK thanks for that. Regarding the texturing of blocks, currently the texture is applied to every side of the block. Cube maps would be so handy because the sides of the block can be different to the ...
Rollcage Support 2 3,302 05-19-2013, 03:32 AM
  Thread: question about blocks class.
Post: question about blocks class.

Is it possible to have multiple "blocks" containers in one area? It seems asif you can only have one per area. It would be great to have access to the blocks source so we can modify to have multiple...
Rollcage Support 2 3,302 05-18-2013, 05:03 AM
  Thread: Suggestion for code editor line numbers
Post: Suggestion for code editor line numbers

The new editor is looking really nice. I think the line numbers would fit in better if they didn't have a background colour. Like this [IMG]http://i49.tinypic.com/2m5gcgj.png[/IMG]
Rollcage Offtopic 3 6,336 03-28-2013, 06:30 AM
  Thread: Most wanted features
Post: RE: Most wanted features

+1 for ortho view
Rollcage Offtopic 23 22,519 03-05-2013, 12:53 PM
  Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system

Just to add some more feedback. I think an expected time of completion for a successful roadmap item would be required. So if the funding targets are met this feature can be expected in... this much t...
Rollcage Offtopic 60 50,880 03-03-2013, 03:13 AM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

He must marry for love not for Esenthel !!!! :)
Rollcage News 160 140,434 03-01-2013, 02:39 PM
  Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system

I think it could be a good idea. I'm all for supporting the engine and it's development. I guess the question is, is the highest donated item the only one that is given priority or do lower donated it...
Rollcage Offtopic 60 50,880 03-01-2013, 02:35 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Well I guess it's Poland for now. Looks like you have thoroughly researched everything :)
Rollcage News 160 140,434 03-01-2013, 01:46 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Come to Australia... Which has it's own issues.
Rollcage News 160 140,434 03-01-2013, 01:41 PM
  Thread: EE 2.0 API docs
Post: RE: EE 2.0 API docs

Quote:That's still no excuse for not having an API reference, or at least having input/output/process for each function, which is what programmers would expect from any "commercial library", correct? ...
Rollcage Support 9 8,604 03-01-2013, 01:27 PM
  Thread: EE 2.0 API docs
Post: RE: EE 2.0 API docs

Additionally, time he spends converting documentation is time he could be working on features
Rollcage Support 9 8,604 03-01-2013, 12:27 PM
  Thread: EE 2.0 API docs
Post: RE: EE 2.0 API docs

The tutorial examples and headers are the best way to learn. The wiki provides good info the architecture of the engine.
Rollcage Support 9 8,604 03-01-2013, 11:25 AM
  Thread: EE 2.0 API docs
Post: RE: EE 2.0 API docs

Api is the same. Only docs for 2.0 have to be updated
Rollcage Support 9 8,604 03-01-2013, 10:08 AM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Nice work on the 2.0 editor Greg. I'm still mainly using v1 but it looks like your addressing alot of the issues and improving the engine for the future.
Rollcage News 160 140,434 03-01-2013, 02:31 AM
  Thread: Server sided AI
Post: RE: Server sided AI

Nice work with this. I will be sure to test it out soon
Rollcage Code Snippets 30 32,171 02-13-2013, 01:15 AM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Hi, i thought it would be something simple like this. As long as i can set blending this should be perfect. I'll see if I can get this working with terrain like in Ineisis Cheers
Rollcage News 160 140,434 01-19-2013, 11:21 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Thanks for that I understand your busy. Even an option in code you can set to choose blending amount and turn off blending would work. Thanks for the suggestions although I'll be trying to get this wo...
Rollcage News 160 140,434 01-19-2013, 12:59 AM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Ill try explain better. The white texture is just to help describe. Just want to be able to prevent materials from blending. So if you paint two textures next to each other they won't blend, so the bo...
Rollcage News 160 140,434 01-14-2013, 10:07 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Can we have an option in EE 2.0 to prevent texture from merging on borders? so we can have straight textures making a tiled effect? In Attachment, texture should just take up the white space and not f...
Rollcage News 160 140,434 01-14-2013, 02:07 PM
  Thread: Heightmap material blending
Post: Heightmap material blending

Is there anyway to prevent textures from blending on their borders on a heightmap so that the edges are hard and it gives a tile-like appearance? It seems like it should be able to be done in code. C...
Rollcage Graphics 0 2,511 01-13-2013, 12:45 AM