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  Thread: LOD on character
Post: LOD on character

Question: if I set two LODs for a character, do I have to skin (skin modifier on 3ds or rig) the two meshs? Or only the first mesh need to be skinned?
LINOGE Beginner Questions 0 2,430 10-11-2012, 09:36 PM
  Thread: Adding sub-objects in WE for more than one objects
Post: RE: Adding sub-objects in WE for more than one obj...

Put main object in the world, click it, add sub-object, click the main object on the world again and save it.
LINOGE Tools 1 3,181 10-04-2012, 11:58 PM
  Thread: Mini map point
Post: RE: Mini map point

I really didn't noticed that: rect.center().draw(WHITE); Thank you.
LINOGE Beginner Questions 2 3,201 10-03-2012, 11:16 AM
  Thread: Mini map point
Post: Mini map point

Quick question: On esentel MMO, there is a white dot on the center of the minimap, how do I remove that? It's possible?
LINOGE Beginner Questions 2 3,201 10-02-2012, 09:46 PM
  Thread: Access Orthogonal perspective
Post: RE: Access Orthogonal perspective

Got a nice view with D.viewfov(DegtoRad(60),FOV_X); Thanks.
LINOGE Support 8 7,084 09-10-2012, 05:02 PM
  Thread: Access Orthogonal perspective
Post: RE: Access Orthogonal perspective

There is a way to work with full orthogonal view on the application (in game) or the best way is use D.fov(deg2rad(angle)) ?
LINOGE Support 8 7,084 09-05-2012, 02:57 PM
  Thread: Access Orthogonal perspective
Post: RE: Access Orthogonal perspective

Can someone please tell me what is roadmap and how i get access to it?
LINOGE Support 8 7,084 09-04-2012, 10:16 PM
  Thread: Red dot on neighbors
Post: RE: Red dot on neighbors

Thank you Fex. :)
LINOGE Beginner Questions 2 3,077 08-31-2012, 11:02 PM
  Thread: Red dot on neighbors
Post: Red dot on neighbors

Hi, i just started to test some of my models on the inesis online, all fine but on neighbors, it appears a red dot on the center of the model. This hapen only on neighbor and never on the character i ...
LINOGE Beginner Questions 2 3,077 08-31-2012, 04:15 PM
  Thread: Font Make.cpp
Post: RE: Font Make.cpp

Got it working... Thanks.
LINOGE Gui 4 4,332 11-24-2011, 02:35 AM
  Thread: Font Make.cpp
Post: RE: Font Make.cpp

Thanks for reply. I'm on windows 7. I tested it with others fonts i have on windows/fonts folder and nothing hapen too. I was taking a look at the font.h header, I'm not sure but maybe something in t...
LINOGE Gui 4 4,332 11-18-2011, 02:34 AM
  Thread: Font Make.cpp
Post: Font Make.cpp

The tutorial file Font Make.cpp dont work for me. Its dont save the font (as .font file), dont load the font (the times new roman font at local data folder) and dont display it on screen too. The tuto...
LINOGE Gui 4 4,332 11-17-2011, 11:02 PM
  Thread: control fist animation
Post: RE: control fist animation

Got it, nvm... Code: if (inv.slots[SLOT_ARM_R] != -1) T.playAnimation("anim/female_04/f04_fist_R1.anim"); if(inv.slots[SLOT_ARM_L] != -1)    T.playAnimation("anim/female_04/f04_...
LINOGE Support 1 2,913 11-07-2011, 10:42 PM
  Thread: control fist animation
Post: control fist animation

Hi all. I'm looking a way to recognize (in my code) if the player hands or not a weapon on hand. I want to apply an "fist" animation if the player hands a weapon and stop it if he get nothing on hands...
LINOGE Support 1 2,913 11-07-2011, 08:54 PM
  Thread: Help in Up axis on animation
Post: RE: Help in Up axis on animation

Hmm, seems i got it. To have an FBX animation running on a mesh, this mesh must be imported in FBX file format too. My old mesh was imported in DAE format. I just changed it to FBX, and now the animat...
LINOGE Support 3 3,998 11-07-2011, 12:58 AM
  Thread: Help in Up axis on animation
Post: RE: Help in Up axis on animation

Hey Brainache, thanks for reply. Well, it would take care yes, but i already did try it, i can't import animations in a FBX file to esenthel editor. When i try to import FBX, the animation dont run on...
LINOGE Support 3 3,998 11-06-2011, 11:55 PM
  Thread: Help in Up axis on animation
Post: Help in Up axis on animation

Hello all, I'm having some issues on importing animations and I would like to ask for some help if possible. I have downloaded some .BIP files and loaded them on my model, in 3ds max 2011 instead of ...
LINOGE Support 3 3,998 11-06-2011, 07:40 PM