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Thread: SkyBox.
Post: Re: SkyBox.
Esenthel Wrote:Drop them to the Converter (you have explanation when you move the mouse to the "Cube Map" button there)
Hi,
Have you change somes primitives ?
Gfx and Gfxs don't existe ?
regards. |
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Hirogens |
Support |
3 |
4,269 |
06-04-2009, 01:14 PM |
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Thread: SkyBox.
Post: SkyBox.
Hi,
How Make a Skybox ? (I have the 6 images)
regards
Hirogens |
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Hirogens |
Support |
3 |
4,269 |
06-04-2009, 09:07 AM |
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Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!
Esenthel Wrote:Hi,
A sample usage is in Bloody Massacre,
This is just a Particle drawing function, which can be called instead of Particles::draw
Sorry, I can't draw a particle..Nothing draw...
re... |
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Hirogens |
Support |
15 |
10,510 |
05-30-2009, 06:17 AM |
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Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!
Esenthel Wrote:Hi,
this is a sample
Code:
inline void DrawParticle(Image &image,Byte glow,Color color,Flt opacity,Flt radius,Flt angle,Vec &pos,Vec &vel) // draw a single particle
{
&nb... |
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Hirogens |
Support |
15 |
10,510 |
05-29-2009, 06:24 AM |
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Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!
Esenthel Wrote:please use these functions:
Code:
Bool DrawParticleBegin(Image &image,Byte glow &nbs... |
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Hirogens |
Support |
15 |
10,510 |
05-28-2009, 07:20 PM |
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Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!
Particle ?!,
But I must click on each stars...I can click on particle ? and get the coordinnate ?
regards |
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Hirogens |
Support |
15 |
10,510 |
05-28-2009, 07:03 PM |
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Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!
Ok,
I can't use Suns for draw my galaxy...
regards |
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Hirogens |
Support |
15 |
10,510 |
05-28-2009, 06:21 PM |
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Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!
Ok work..
But another question.
I have 100 suns at Screen, but if i move the Cam , nothing move at screen.. ?
normal ?
regards |
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Hirogens |
Support |
15 |
10,510 |
05-28-2009, 05:58 PM |
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Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!
hi,
have you an example ?
regards |
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Hirogens |
Support |
15 |
10,510 |
05-28-2009, 05:39 PM |
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Thread: Code draw nothing !!!!
Post: Code draw nothing !!!!
Hi all,
This code draw nothing...but the demo of suns.cpp work perfectly
Have you a solution ?
regards
Christophe [Hirogens]
Code:
#pragma pack()
struct PosG
{
double X;
... |
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Hirogens |
Support |
15 |
10,510 |
05-28-2009, 08:05 AM |
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Thread: Gigi DLL
Post: Re: Gigi DLL
Hi,
But I'm really behind on my game ..
The time, and the time again..
regards |
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Hirogens |
Support |
2 |
4,163 |
04-25-2009, 06:02 PM |
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Thread: Gigi DLL
Post: Gigi DLL
Hi,
I'd like to adapt this library, do you think is possible?
http://sourceforge.net/projects/gigi/
it's the GUI of freeorion game. http://www.freeorion.org/index.php/Main_Page
Because the Gui of t... |
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Hirogens |
Support |
2 |
4,163 |
04-25-2009, 05:50 PM |
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Thread: Maybe new Topic....
Post: Maybe new Topic....
Hi,
Thank you, Work perfectly.
This libs are "Microsoft library", in SDK of Visual Studio C++
If you don't have, I can send you the SDK 6.0a
Regards |
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Hirogens |
Support |
0 |
3,264 |
12-01-2008, 07:00 PM |
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Thread: Interresting By Engine
Post: Re: Interresting By Engine
Hi,
Thank you, Work perfectly.
This libs are "Microsoft library", in SDK of Visual Studio C++
If you don't have, I can send you the SDK 6.0a
Regards |
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Hirogens |
Support |
101 |
80,184 |
12-01-2008, 06:58 PM |
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Thread: Interresting By Engine
Post: Re: Interresting By Engine
Esenthel Wrote:the new version is now available to download
Add this in project...
crypt32.lib
psapi.lib
ws2_32.lib
rpcrt4.lib
dnsapi.lib
ChilkatRel.lib |
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Hirogens |
Support |
101 |
80,184 |
12-01-2008, 06:32 PM |
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Thread: Interresting By Engine
Post: Re: Interresting By Engine
Code:
// windows.h
#define NOMINMAX
#include <windows.h>
//#include <tchar.h>
// here include your other libraries
#include "CkXml.h"
// Esenthel Engine
#include <Esenth... |
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Hirogens |
Support |
101 |
80,184 |
12-01-2008, 05:04 PM |
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Thread: Interresting By Engine
Post: Re: Interresting By Engine
Hi,
Error in Link,
You have allready a "struct FileInfo" in your lib, and a conflict is on...
regards |
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Hirogens |
Support |
101 |
80,184 |
12-01-2008, 04:34 PM |
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Thread: Interresting By Engine
Post: Re: Interresting By Engine
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Hirogens |
Support |
101 |
80,184 |
12-01-2008, 02:56 PM |
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Thread: Interresting By Engine
Post: Re: Interresting By Engine
Hi,
Why can't I add "#include <windows.h>" in my source ?
Many compile error..
I want use the http://www.chilkatsoft.com/downloadVC9.asp Library
(very good lib)
Regards |
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Hirogens |
Support |
101 |
80,184 |
12-01-2008, 02:02 PM |
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Thread: Interresting By Engine
Post: Re: Interresting By Engine
I have make this procedure, but don't work,
can you explain me the coordiante systeme ?
Code:
void DrawImage(Gfx *MyGFX, Int PosX, Int PosY)
{
Vec2 w_MyGFXPosConvert;
... |
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Hirogens |
Support |
101 |
80,184 |
12-01-2008, 10:13 AM |