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Thread: Wall Detection
Post: Wall Detection
So I have an AI chr and I want it to be peaceful and run away from an orb of light that is in the game. The problem is right now it keeps running into walls and doesn't really try to get away from the... |
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jakotheshadows |
Making Games |
1 |
3,702 |
12-05-2012, 03:31 AM |
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Thread: Animation Pausing
Post: RE: Animation Pausing
I just ended up only running the body of my animate function under the conditions I wanted, otherwise I skipped it. Thanks for the advice though. |
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jakotheshadows |
Making Games |
2 |
4,309 |
12-05-2012, 03:20 AM |
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Thread: Polymorphic AI base class
Post: Polymorphic AI base class
So from looking at the Bloody Massacre example, I see that it uses switch cases to change the behavior of the object depending on what kind of AI you want. I have been trying and struggling to correct... |
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jakotheshadows |
Making Games |
0 |
3,140 |
11-11-2012, 09:19 PM |
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Thread: Animation Pausing
Post: Animation Pausing
I want to pause characters in mid animation to achieve an the effect that they have been frozen in the middle of what they were doing. So if an npc is running when it gets frozen, it is still in the m... |
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jakotheshadows |
Making Games |
2 |
4,309 |
11-10-2012, 07:44 PM |