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Post Author Forum Replies Views Posted [asc]
  Thread: phones camera and Mic access ?
Post: RE: phones camera and Mic access ?

Thank you for the clarification.
SamerK Platforms (Windows, Mac, Linux, Android, iOS) 2 3,375 10-08-2014, 01:59 AM
  Thread: phones camera and Mic access ?
Post: phones camera and Mic access ?

Hi, I have a mobile app project idea in mind, but before starting I need to know if there is an easy way to receive phones camera stream and microphone? Thanks SamerK
SamerK Platforms (Windows, Mac, Linux, Android, iOS) 2 3,375 10-07-2014, 05:38 PM
  Thread: The Big update has arrived!
Post: RE: The Big update has arrived!

very good job Greg. Many Thanks!
SamerK News 14 15,033 10-02-2014, 01:10 PM
  Thread: Cubemap from world
Post: RE: Cubemap from world

Quote:Yes i know, but how do i get the 3D world pixel color values to be set in the image? You can screen capture N/S/W/E/up/down directions from cam position and then apply it to the relevant 3d ima...
SamerK Support 12 10,717 09-10-2014, 08:06 PM
  Thread: The Wasteland
Post: RE: The Wasteland

Impressive work, I liked the screenshot with the steal dinosaur-like skeleton the colors balancing looks right.
SamerK Showcase 12 12,312 09-04-2014, 01:36 PM
  Thread: BYR Tree Generator
Post: RE: [Demo available] BYR Tree Generator

Thank you for sharing this early alpha demo, it looks really promising and I liked the general look for the gui. For now I'll not comment about any bugs or missing functionality as its still early t...
SamerK Showcase 73 69,861 09-04-2014, 01:26 PM
  Thread: Surfing Simulation Project
Post: RE: Surfing Simulation Project

impressive work.
SamerK Showcase 56 52,416 09-04-2014, 01:06 PM
  Thread: Hi all
Post: RE: Hi all

Welcome!
SamerK Say Hello 6 6,892 08-23-2014, 03:01 PM
  Thread: BYR Tree Generator
Post: RE: BYR Tree Generator

Great work. thats true, finding good trees is really a difficult task, I had thoughts to write similar tool. This is a sure purchase for me if you are planning to release it for sale.
SamerK Showcase 73 69,861 08-22-2014, 01:39 PM
  Thread: Esenthel Logo for Source License not required
Post: RE: Esenthel Logo for Source License not required

This is really generous move. I think this will attract more newcomers to Esenthel.
SamerK Offtopic 5 6,894 08-20-2014, 01:49 PM
  Thread: Problem creating Multishape Physbodies in the Object Editor
Post: RE: Problem creating Multishape Physbodies in the ...

very interesting work your doing 3DRaddict. I've been following your topics, truly creative.
SamerK Beginner Questions 5 4,807 08-17-2014, 01:43 PM
  Thread: Why was Region.setSize removed?
Post: RE: Why was Region.setSize removed?

You welcome, it took me too sometime to figure it out.
SamerK Gui 3 4,553 08-04-2014, 01:58 PM
  Thread: in-code 3d file importing issue after the latest update!
Post: RE: in-code 3d file importing issue after the late...

Thanks Esenthel, it worked by changing Memp to Memc. this was an easy fix but hard to notice(at least for me ;) )
SamerK Graphics 2 3,401 08-04-2014, 01:49 PM
  Thread: Why was Region.setSize removed?
Post: RE: Why was Region.setSize removed?

Hi, try to use region.virtualSize(); it is similar to setSize.
SamerK Gui 3 4,553 08-04-2014, 03:00 AM
  Thread: in-code 3d file importing issue after the latest update!
Post: in-code 3d file importing issue after the latest u...

Hi, I'm using the in-code 3d files importer in my project. it used to import meshes + textures fine but after the latest update(source) I can import only meshes without textures!. I found that no da...
SamerK Graphics 2 3,401 08-01-2014, 10:46 PM
  Thread: Control character by clicking on terrain
Post: RE: Control character by clicking on terrain

Hi, look at the pathfinding tutorial under Game Basics.
SamerK Beginner Questions 1 3,019 07-12-2014, 01:57 PM
  Thread: YSE demo for android and windows
Post: RE: YSE demo for android and windows

Congrats,. I enjoyed this tech demo specially playing with 3d sound.
SamerK Showcase 11 12,817 06-26-2014, 07:21 PM
  Thread: Water/Ocean shader usage?
Post: RE: Water/Ocean shader usage?

I have an idea that might interest you, first make your sea material transparent in the earth mesh you have, then add same earth mesh size sphere(or little smaller to avoid overlapping) to be the last...
SamerK Esenthel Store Sources 10 7,804 06-17-2014, 08:50 PM
  Thread: Water/Ocean shader usage?
Post: RE: Water/Ocean shader usage?

I just made a quick demo , it creates a sphere mesh and then applies water material to it. download the attached file, create new application in EE tutorial, copy the code, and then add your water ma...
SamerK Esenthel Store Sources 10 7,804 06-14-2014, 09:30 PM
  Thread: Water/Ocean shader usage?
Post: RE: Water/Ocean shader usage?

Ok, I missed to mention to draw your water mesh in RM_WATER ( I updated the above code). For the appearing water plane check in your code if you created Water.plane.set(...); because this might cau...
SamerK Esenthel Store Sources 10 7,804 06-14-2014, 03:51 PM