Brainache
Member
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Object scale
Hello,
I am trying to scale objects and am not having much luck...
I have a chr object file, and I want to dynamicaly change the scale ( for exampple: different size barrels in the dynamcally created object demo)...
How can I do this?
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12-20-2008 05:39 PM |
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Esenthel
Administrator
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Re: Object scale
I've checked the situation - when using the objCreate the scale is taken from the given Matrix parameter, for example for different sizes in the tutorial you can use the following:
Game::World.objCreate(obj,Matrix(RndF(1,2),Vec(16,8,16))); // added here 'RndF(1,2)' which marks a random floating point value in range 1..2
which will result in creating a matrix of random size 1..2 at point 16,8,16
However now that I'm looking at this code I see that it is a little bit unclear, I'll update this method and its usage in a future version of SDK, to make custom scaling easier and more documented.
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12-20-2008 08:44 PM |
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