Hi, thanks for your comment
1. Yes, I'm trying my best to make the engine the most easy as possible, there still some things to improve, but thats the thing im constantly working on it.
2. When you have an .x file exported properly, you need to convert it to engine's .mesh file, please launch Mesh Editor, drag & drop the .x file onto the tool and see if it has been imported properly, you should see a Mesh (skeleton i Skeleton mode), and animations (in Animation mode)
animations are saved automatically to .anim files, but you should save the skeleton file, and .mesh file
3. World Editor doesn't operate on single textures, but materials, you need to create a material in Mesh Editor, set its textures and parameters, and then you need to save it into "Game Data/Mtrl" folder
If you want to use the grass in WE you need to have the Grass folder data in your "Game Data/" directory, just like in EsenthelEngineSDK\data
4. you can export them all together (directX .x format allows that), they will be automatically saved to engine's .anim files
5. it would be nice
thanks, and let me know if you'll have more questions.
I'm working on a simple tech demo right now, but I'll try to make some video tutorials about the basics like importing models and using them in World Editor.