Esenthel
Administrator
|
June 2026
Updated Esenthel Source:
-updated Sound system to operate on VecD positions (64-bit float for high precision huge worlds)
|
|
| 06-02-2026 07:01 AM |
|
Esenthel
Administrator
|
RE: June 2026
Updated Esenthel Source:
-changed Game.Obj.create func to use const
from: virtual void create(Object &obj)=NULL; // create from object
to: virtual void create(C Object &obj)=NULL; // create from object
|
|
| 06-06-2026 08:23 AM |
|
Esenthel
Administrator
|
RE: June 2026
Updated Esenthel Source:
-fixed loading old/deprecated Materials in the Editor
-updated old/deprecated Materials from Tutorials project
-added double precision 'Separate' functions for collision detection/separation
-improved precision and performance for 'Boxes.coords' now with single+double float precision
-minor performance optimizations
|
|
| 06-22-2026 12:06 PM |
|