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June 2026
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Esenthel Offline
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Post: #1
June 2026
Updated Esenthel Source:
-updated Sound system to operate on VecD positions (64-bit float for high precision huge worlds)
06-02-2026 07:01 AM
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Esenthel Offline
Administrator

Post: #2
RE: June 2026
Updated Esenthel Source:
-changed Game.Obj.create func to use const
from: virtual void create(Object &obj)=NULL; // create from object
to: virtual void create(C Object &obj)=NULL; // create from object
06-06-2026 08:23 AM
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Esenthel Offline
Administrator

Post: #3
RE: June 2026
Updated Esenthel Source:
-fixed loading old/deprecated Materials in the Editor
-updated old/deprecated Materials from Tutorials project
-added double precision 'Separate' functions for collision detection/separation
-improved precision and performance for 'Boxes.coords' now with single+double float precision
-minor performance optimizations
06-22-2026 12:06 PM
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