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Detail Mask - Masked Detail Texture
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Fluxor Offline
Member

Post: #1
Detail Mask - Masked Detail Texture
Is it possible to somehow blend between the detail texture-set and the basic texture-set,
so that the Detail-map only shows up at specific masked places?
(Something like a blend map / blend mask)

I see that this isn't possible within the material editor
but maybe I overlooked something in code?


I am basically looking for a way to do something like this but with EE's detail texture.
(This example is from Stride. But Unigine and others have similar
approaches to this with blend-masking Texture-Sets, not blend-mapping 2 completely different
materials, which is the better approach IMO):
   



Otherwise maybe an option to use the alpha texture (or even the macro texture) for detail-masking would be a pretty cool and easy option some day?
(This post was last modified: 09-17-2021 11:55 PM by Fluxor.)
09-17-2021 11:49 PM
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Esenthel Offline
Administrator

Post: #2
RE: Detail Mask - Masked Detail Texture
Sorry that's not available.
09-18-2021 02:39 AM
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Fluxor Offline
Member

Post: #3
RE: Detail Mask - Masked Detail Texture
Alright, no problem.
09-18-2021 03:15 PM
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