Is it possible to somehow blend between the detail texture-set and the basic texture-set,
so that the Detail-map only shows up at specific masked places?
(Something like a blend map / blend mask)
I see that this isn't possible within the material editor
but maybe I overlooked something in code?
I am basically looking for a way to do something like this but with EE's detail texture.
(This example is from Stride. But Unigine and others have similar
approaches to this with blend-masking Texture-Sets, not blend-mapping 2 completely different
materials, which is the better approach IMO):
Otherwise maybe an option to use the alpha texture (or even the macro texture) for detail-masking would be a pretty cool and easy option some day?